garrbear758 wrote: Tue Apr 07, 2020 10:10 pm
Good morning yall,
I just want to explain the reasoning behind some of these changes to clear up any confusion.
1. The cold imbue was nerfed because it is way too strong in PvP. I think most people agree on that change so I won't say much more on it.
2. The negative nerf was a PvE nerf. Leveling a spellsword is a cakewalk. Again I think most people can see why this change is necessary.
3. The damage shield nerf was done as a very minor nerf for PvP and PvE. The class needed to be toned down a bit, and this seemed like the least intrusive way to do it. The reasons for it are 1: Again, PvE on a spellsword is a cakewalk, and 2: It is easily removed, but it hurts the spellswords action economy advantage. Any reasonable player is going to use a breach on the spellsword when they have mestil's up, but considering a spellsword can use timestop, Gsanc, or just be prepared and have it up before the fight starts, it gives them a 1 round action advantage when their opponent has to breach it. Removing this is a very slight nerf without significantly impacting their core abilities or style. I'd rather take baby steps instead of suddenly nerfing a class into the ground. Spellsword is still an extremely powerful class without damage shields.
As with everything, these changes will be monitored and adjustments made as necessary. Balance is something I am heavily invested in and am spending a significant amount of time working on alongside other members of the team, and I always appreciate everyone's feedback.
I just typed a big post and my phone ate it.
1. It is strong in PvP and I've asked for it to be nerfed before. I just think the better way to do it is to make FoM remove it. It currently PREVENTS it, but it does not remove it.
2. Neg imbue is definitely strong for PvE and I won't dispute that. I just pointed out what I did to clarify that it won't affect PvP (which didn't seem to be the intention, so we are on the same page). I don't really understand why it needed to be nerfed, though, when spellswords aren't the best soloers. Warlocks and (b)clerics exist and are much better. To be clear, I'm not calling to nerf them. I just usually don't worry as much about nerfing for PvE reasons.
3. As I said, this is the nerf I take the most issue with. It doesn't actually affect action economy that much. If they cast it during gsanc, then there's likely other breachable spells that you'd want to remove, too. Premo, shadow shield (it gives 1 more nat AC over EMA), greater stoneskin, spell mantle. With damage shields at the top of the list, you'd remove it for sure and then something else anyway (assuming a breach wand). You would most likely want to cast a breach REGARDLESS of the damage shield. With them being at the top of the list, it is GUARANTEED that it would be removed. Action economy hasn't changed. If they cast it in your face, then they have the potential to incur an aoo and otherwise just be hit and interrupted, which is a loss of action economy on the spellsword's part. If the cast it during time stop, that's a huge waste of time stop. And I don't think we want to open the can of worms that is assuming rounds/lvl spells are up before PvP. There are WAY too many variables to consider there.