This thread shouldn't be derailed for outcast-talk, otherwise this thread is going to get locked because of it. We've explored too much on Outcasts, and end-all-be-all is simply this; Outcasts roleplayed not being outcast despite being warned that they're outcast, and ignored the outcast stigma attached to their character. Therefore driving that community made a choice, and ignored the consequences. DMs cannot monitor every outcasts, and judge whenever or not to delete the outcast character, or not. They have life, a job, and other things to do. They can't monitor a bloody hundred and fifty players average a day with hawk-like perspective.The tags were implemented to ensure people would not loaf about on the surface in plain sight which was seen a lot. Without the tags people didn't roleplay as being an outcast as often, and simply behaved as a 'person with access'.
The issue of stagnation isn't just because communities decided to get together to defend Andunor. It's because there is Just Andunor.
Literally Just Andunor. In fact. Slap this quote onto my door.
There is no other districts, no other cities. Just Andunor. No other haven, no other escapades. just Andunor. What, you mean that Svirf village? Nobody else can go there. So Just Andunor. Oh yeah, what else? Oh yeah. Just Andunor.Just Andunor.
Literally the only Underdark City in all of Underdark content. On Surface, a player got a bit more lee-way with what they want to do. But on Andunor. Nope. Just Andunor.
The stagnation is caused by simply the lack of any other places to be. They shoehorned Andunor's role as trading city, and led us down to having one global-city for all of Underdarkers. Just Andunor.
There need to be another city to allow players to get away from Just Andunor lifestyle. As it stands, it limits the growth of the players greatly.