Delivery Writs: Enable them for Commoners

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cowboy
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Delivery Writs: Enable them for Commoners

Post by cowboy »

As title; make it so commoners can take them.

Give them gold and xp as reward, maybe even with a higher multiplier.

This seems quite literally "their lane" and would allow them to find a means to do something other than sit inside and be on the roads every so often like other "Normal People".


as an aside:
Horses could also allow you to gallop while delivering them. We have horses and long distances - why can't we ride them fast with packages? Seems kind of weird. I get they have some sort of "MAGICAL REASON" but horses are horses. Give them some value in the age of vastness that isn't necessarily combat oriented.
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Nitro
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Re: Delivery Writs: Enable them for Commoners

Post by Nitro »

I support this a lot, on my commoner I rarely ever have any reason to leave a settlement, this would make playing them a little more exciting.
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Re: Delivery Writs: Enable them for Commoners

Post by Shaeris »

As an aside, I find it quite strange that it is currently impossible to carry more than one package at once. I recently thought it'd be a fun idea to caravan my way from Brogendenstein to Cordor, handing out packages to settlements along the way but was told outright that I can only hold one. This makes an otherwise simple route all the more inconvenient, to add on to the fact one cannot run or use any of the general methods of transportation.

The idea involving ride is one I hadn't thought of but would absolutely sponsor. Have it be a side benefit to investing the skill points to properly use mounts IG.
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Quidix
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Re: Delivery Writs: Enable them for Commoners

Post by Quidix »

This would massively speed up the levelling process of commoners.

I really enjoy the slow pace that is commoners - it rewards you equally whatever you do. With this, all of a sudden there's three delivery writs each day I 'should do'. If you don't want slow levelling, play literally any other class.

I'd be all for enabling to gold reward though (but not the xp).
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Farlius
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Re: Delivery Writs: Enable them for Commoners

Post by Farlius »

A breakdown on my thoughts to add a speed vs cost vs time investment solution:
Make a horse breed that ignores penalties by warded packs.
Caravans can take you at an increased cost.
Boats can take you but have a cooldown of X turn(s) between each boarding/disembarking.
Scraps
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Re: Delivery Writs: Enable them for Commoners

Post by Scraps »

I'd like delivery writs.

Maybe paying adventurers to escort me about?

Sounds like a method of exp gain that encourages actively interacting with people and not sitting idle four hours.
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Re: Delivery Writs: Enable them for Commoners

Post by MissEvelyn »

Quidix wrote: Sat May 30, 2020 4:54 pm This would massively speed up the levelling process of commoners.

I really enjoy the slow pace that is commoners - it rewards you equally whatever you do. With this, all of a sudden there's three delivery writs each day I 'should do'. If you don't want slow levelling, play literally any other class.

I'd be all for enabling to gold reward though (but not the xp).
+1 I wholeheartedly agree.
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Farlius
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Re: Delivery Writs: Enable them for Commoners

Post by Farlius »

MissEvelyn wrote: Sat May 30, 2020 8:11 pm
Quidix wrote: Sat May 30, 2020 4:54 pm This would massively speed up the levelling process of commoners.

I really enjoy the slow pace that is commoners - it rewards you equally whatever you do. With this, all of a sudden there's three delivery writs each day I 'should do'. If you don't want slow levelling, play literally any other class.

I'd be all for enabling to gold reward though (but not the xp).
+1 I wholeheartedly agree.
If you want to level slowly you can also opt to not do any writs, if they are made available.
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Re: Delivery Writs: Enable them for Commoners

Post by cowboy »

Scraps wrote: Sat May 30, 2020 6:24 pm I'd like delivery writs.

Maybe paying adventurers to escort me about?

Sounds like a method of exp gain that encourages actively interacting with people and not sitting idle four hours.
Absolutely what I am getting at. "help me deliver potatoes"
If lawyers are disbarred and clergymen are defrocked, shouldn't it follow that cowboys would be deranged?
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Re: Delivery Writs: Enable them for Commoners

Post by three wolf moon »

Scraps wrote: Sat May 30, 2020 6:24 pm I'd like delivery writs.

Maybe paying adventurers to escort me about?

Sounds like a method of exp gain that encourages actively interacting with people and not sitting idle four hours.
This. I have seen a commoner who just stood in an inn for several days on end doing/saying nothing, probably spamming a macro essentially to level while afk. I feel like people wouldnt resort to this stuff if there were an alternative means to level. Since crafting expertise is locked behind levels on Arelith it seems a bit unfair to commoners who have only one slow means to level and attain these skills.
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Re: Delivery Writs: Enable them for Commoners

Post by Quidix »

Farlius wrote: Sat May 30, 2020 8:13 pm If you want to level slowly you can also opt to not do any writs, if they are made available.
Or I suppose those wanting fast levelling could just play any other class.

To be clear, I'm not averse for the idea of commoners being able to do delivery writs. I like the potential interaction that comes with it, but I don't like how it completely changes the xp gain dynamics for the class. It then becomes yet-another "do your writ each day class". Some gold gain? Sure. That way, you get the benefit of interactions, and we keep the slow levelling.

Why do we need to change the xp dynamics? I love the slow levelling and the slow experience is why I chose it. Saying one can choose to opt out it is not the same. Most people struggle to not press 'I gain / I win' options when they are provided. If the option was available to me, I'd struggle to not do it. Yet, I think the experience is much better when it is slower.

To give an idea:
  • Commoners typically get about 800 xp an hour at 20 RRP. Say someone plays two and a half hours a day. That's 2,000 xp
  • A delivery writ will give what 1000-2000 xp depending on level? (a guess as a while ago since I did any)
  • Three delivery writs then give 3000-6000 xp (on top of default gain). That is 2.5-4.5x the levelling speed!
  • The right middle ground might be to tone down the xp gains, say to 300-500 each
Nitro
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Re: Delivery Writs: Enable them for Commoners

Post by Nitro »

It takes your 2hrs a day commoner nearly a full RL year to reach level 30, presuming he logs in every day. Cutting that down by 2/3rds will still leave them taking well over three months to hit 30. And this change would primarily benefit commoners who don't have the time to stay online 10hrs a day every day as those commoners already earn vastly more XP.

I don't think 3 months at minimum is "fast leveling" by any stretch of the imagination.
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Re: Delivery Writs: Enable them for Commoners

Post by Quidix »

If there are "many" people standing about inns all day without interaction and using macros, they should be reported.

Getting to level 30 is not the point of a commoner.

The idea of epic level commoners is somewhat contradictory in the first place, why do we want to to make that journey so much easier?

To be clear again - sure open up missions, but don't make it an xp bonanza.
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Re: Delivery Writs: Enable them for Commoners

Post by cowboy »

Quidix wrote: Sat May 30, 2020 8:43 pm If there are "many" people standing about inns all day without interaction and using macros, they should be reported.

Getting to level 30 is not the point of a commoner.

The idea of epic level commoners is somewhat contradictory in the first place, why do we want to to make that journey so much easier?

To be clear again - sure open up missions, but don't make it an xp bonanza.
if getting to 30 is not the point of a commoner why can they get to level 30
If lawyers are disbarred and clergymen are defrocked, shouldn't it follow that cowboys would be deranged?
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Re: Delivery Writs: Enable them for Commoners

Post by Nitro »

Quidix wrote: Sat May 30, 2020 8:43 pm If there are "many" people standing about inns all day without interaction and using macros, they should be reported.

Getting to level 30 is not the point of a commoner.

The idea of epic level commoners is somewhat contradictory in the first place, why do we want to to make that journey so much easier?

To be clear again - sure open up missions, but don't make it an xp bonanza.
The way that Arelith is set up, levels = craft skill.
You cannot become the best crafter without being level 30. If anything, the class name "commoner" is misleading, they're more akin to Experts if anything.

And if you want to play a level 3 dirt farmer raking potatoes, that's your perogative. But some of us don't like the notion of putting a year into a character to be able to unlock their full potential.
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Re: Delivery Writs: Enable them for Commoners

Post by three wolf moon »

Quidix wrote: Sat May 30, 2020 8:43 pm
Getting to level 30 is not the point of a commoner.

The idea of epic level commoners is somewhat contradictory in the first place, why do we want to to make that journey so much easier?
Actually the point is to be an expert crafter. Commoners on Arelith are actually a lot closer to what Experts are in D&D: 6+int in skills per level, and almost every skill is a class skill. Compare to D&D commoners, 2+int per level. I really wish they were just called Experts because that's what they are.

They get a bunch of bonuses to crafting. Why would you not want to get to level 30 and be better at that? Furthermore if commoners weren't meant to get to 30 and it wasn't the point, why would they not be level locked to something much lower? I think this is less the server policy/developer intent and something you've thought up yourself.
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Re: Delivery Writs: Enable them for Commoners

Post by Quidix »

I'll stop replying after this as I've made my arguments. It got more heated than I expected, and not what I had intended or wanted to achieve.

three wolf moon wrote: Sat May 30, 2020 8:47 pm Actually the point is to be an expert crafter. Commoners on Arelith are actually a lot closer to what Experts are in D&D: 6+int in skills per level, and almost every skill is a class skill. Compare to D&D commoners, 2+int per level. I really wish they were just called Experts because that's what they are.
Commoners are far away from the expert class in 3.5. Commoners get 4 skills per level (not 6 as experts) and their skill list is actually pretty narrow. Beyond that, experts get lots and lots of bonus feats. Commoners get no bonus feats.

Also, worth noting Irongron specifically rejected the idea to rename commoner to expert: viewtopic.php?f=26&t=25975&p=206645&hil ... ss#p206645

If they are indeed crafting experts, I do wonder why we're arguing so hard to make them delivery boys? (if anything the farmer RP seems better in line with vision there)

three wolf moon wrote: Sat May 30, 2020 8:47 pm They get a bunch of bonuses to crafting. Why would you not want to get to level 30 and be better at that? Furthermore if commoners weren't meant to get to 30 and it wasn't the point, why would they not be level locked to something much lower? I think this is less the server policy/developer intent and something you've thought up yourself.
I expressed myself poorly. Let me try to be clearer: commoners do not have to wait for level 30 to be good at what they're supposed to be doing. Commoners are already good crafters at early levels. A level 15 commoner is as good as a level 30 other character and can perfectly master a trade and roleplay being experts in a trade. Everything after that is really just a nice to have (ie master 2+ trades skills) and every level makes the better than a 'normal crafter'.

Also, I don't see anything wrong with it taking a long time for a character to reach full potential. I could argue combat characters easily take a year as well if we consider the gear journey to get fully runed year. Yes, a level 30 combat character is viable, but one with runed gear is better. Similarly, A level 15 commoner is viable, but a level 30 commoner is better.
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Re: Delivery Writs: Enable them for Commoners

Post by AstralUniverse »

I wonder why no one mentioned player ships yet...?
KriegEternal wrote:

Their really missing mords and some minor flavor things.

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