
Adding more uniquely cultural items will just offer incentives to pick an untrodden path (i.e. would love to more axes for dwarves, two-handed swords for elves, clubs for halfling, etc). Way more exciting than +1 skillpoint or whatever.
Moderators: Active Admins, Forum Moderators, Active DMs
Very much in favor of this. Maybe make the racial weapons with those that rarely get used, sort of like what they did with the light hammer for svirf. You'll never see someone using a handaxe or a club, and it's a shame. Weapon and armor diversity is always awesome.Seven Sons of Sin wrote: Thu Sep 17, 2020 3:43 am The implementation of UMD items that are race-restricted really have done wonders for improving race diversity. I would do more along those lines, than adding race mechanics. Although I do think half-orcs and half-elves aremost of the time.
Adding more uniquely cultural items will just offer incentives to pick an untrodden path (i.e. would love to more axes for dwarves, two-handed swords for elves, clubs for halfling, etc). Way more exciting than +1 skillpoint or whatever.
Stratonike Silvbriga
Archamus Schelen
Demetrius Herhtov
I'm a few days late to reply to this but I do want to point this out.Shadowy Reality wrote: Wed Sep 16, 2020 10:04 amSeveral people have said they would not touch Humans again until this was reverted. For the great majority of builds this equated to the loss of 30 HP and 1 Fortitude. Maybe the less of 1 AC/Damage/Save if you were going for divine feats.The Rambling Midget wrote: Wed Sep 16, 2020 9:56 amExplain.Baseili wrote: Wed Sep 16, 2020 9:47 amIt was a single day that demonstrated once again that people will choose Power over RP. Every. Single. Time.
If that is the sole reason why a player wouldn't touch Human again, it seems wrong. I can sympathise with people arguing that certain builds became literally impossible to do on Human, such as human monks not being able to get epic dodge and ki strike, or human barbarians not being able to reach 22 str and 22 con for mighty rage. But everything else? If Human was your concept play a human, just play a human with less 30 HP, the situations where you will die in PvP or PvE due to that are so so slim.
I would like for the changes to have remained, but understand why they were reverted and it doesn't bother me too much. But much of the reasoning in this thread to justify it seems to be made for the wrong reasons.
Now that's what I call a great use of the smile emoji.ReverentBlade wrote: Thu Sep 17, 2020 10:26 am Lock gifts behind a backstory and description submitted to a team of lore nerds for approval.![]()
Well, the first character I created on Arelith was devoid of any gifts, because I did not know whether gifts were actually ripe for the taking by everyone or not.Ebonstar wrote: Wed Sep 16, 2020 7:46 pm It is also recommended that you have a reason behind each of your choices. Players are discouraged from taking things for purely mechanical or power gaming reasons.
I think in isolation it might have some downsides. We arguably just changed mdamask scimitars and rapiers for dwarven axes and moonblades. However.Irongron wrote: Thu Sep 17, 2020 7:13 am The idea of those racial and tunic weapons was something I got quite carried away with at the time, adding a great many in a short period, alongside an update to ensure they would need far beyond the normal UMD to use.
In hindsight, much as I was hugely enthusiastic at the time, it had mixed results. It was absolutely successful in making lesser used weapons a real thing (longswords! Light hammers!), and it made the associated races more desirable, but this was all at a cost of less diversity within the race itself - very soon every second hslf-orc, svirf etc, was using the same weapon.
I should have kept adding them, I suspect, but making and properly balancing weapons isn't easy, and despite having made a great many of those we have can also, quite easily, make mistakes.
Can someone please confirm if the 12 seconds CD is shared with KD CD? Or it is on a seperate CD?BALAGRN’S IRON HORN: No longer uses DEX bonus; 12 second cooldown added.