Runic Chest Loot Change (?)

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Nitro
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Re: Runic Chest Loot Change (?)

Post by Nitro »

Pala wrote: Fri Dec 04, 2020 4:54 amConfirmation bias is definitely not an answer, but thanks for your input.

Re: higher player counts, to reiterate: I check chests at non-peak times. For example, yesterday, I checked two chests, across two different servers. On one, the player count was literally 3 people (actual number, and had been around that for the last two or so hours), including myself. The other had around 15~. Both chests were, once again, empty.

Just to be completely clear, again: I'm not saying there is a definite bug/issue/non-public change. However, there is clear, objective evidence (whether you agree with that evidence or not) from multiple accounts, that there could be, and that we have felt a tangible change with runic loot recently. Just because you may disagree, or have experienced differently, does not mean there isn't a case for our claims.
That's not what objective evidence means. Objective evidence would be pointing at a snippet of code in the loot tables showing exactly why and how something is wrong. This is subjective evidence as expressed by some players based on what they feel is wrong, as evidenced by other players stepping up with their own subjective evidence pointing to the contrary.

It would be somewhat more objective if someone would say, lock down a dungeon and run it every 12 minutes while making sure no one else runs it to check if loot respawns on time.
Out of curiosity, to any of you having answered contrary to the original points, could you please address this specific example. I know someone who hasn't seen loot from runic chests in a month, checking them everyday. Do you think that's normal, or could simply be considered bad luck?

If you do, then you have almost certainly never hunted runic chests consistently on a day-to-day basis.
Yes, I have been in that situation before when I've been doing rune grinds at least once a day before, having several weeks of dry spells, and sometimes getting lucky 4 times in a row. The larger the population becomes the harder it has been to get hands on a dungeon that's not on cooldown, the reason being that the rune chests have a significantly longer respawn time than regular chests.

Meaning even if you do go only during off-hours, it just takes one person looting sometime in the hour before you to lock you out of a rune on your run.
NauVaseline
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Re: Runic Chest Loot Change (?)

Post by NauVaseline »

Seven Sons of Sin wrote: Wed Dec 02, 2020 2:49 pm The devs purposefully (and rightfully) do not PSA these changes otherwise all the epics would flood these areas/dungeons in a last ditch attempt.

Changes to the economy have to unfortunately be done secretly.
Totes. However I think Runic Chests barely factor into the economy.
With the exception of a select few greater runes for specific items, a player is only ever going to buy masterwork versions from shops which range from 500k (generous AF) to usually between 750k - 1.5 mil. If it's a bladework rune, even higher. They take forever to move, and they already rarely spawned.

Too much gold comes from other lewt
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Dreams
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Re: Runic Chest Loot Change (?)

Post by Dreams »

Confirmation bias is the answer.

People get really superstitious about things like loot and runic chests. It’s just unlucky circumstances leading to a lack of loot. Like people said, the dungeons you’re hitting are well traveled.

Alternative solutions for you:
- Grind harder until you get a result
- Find a way to gain gold instead, so you can buy the things you need

RP only starts at 30 if you're a coward.

Guide to RP: https://www.youtube.com/watch?v=zZK2325DLsE

the grim yeeter
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Re: Runic Chest Loot Change (?)

Post by the grim yeeter »

Pala wrote: Fri Dec 04, 2020 4:54 am Confirmation bias is definitely not an answer, but thanks for your input.
Oh, but it definitely is.
Sockss wrote: There is an overriding premise that all changes should be appreciated and welcomed because someone has taken time out for free to make them. [...] I don't believe volunteering should put your work above criticism [...] .
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Batrachophrenoboocosmomachia
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Re: Runic Chest Loot Change (?)

Post by Batrachophrenoboocosmomachia »

Pala wrote: Fri Dec 04, 2020 4:54 am Confirmation bias is definitely not an answer, but thanks for your input.

I hate to be a third on a pile-up like this, but confirmation bias is definitely an answer. Not in every case of course, and certainly we don't disclose most economic updates due to the propensity of a playerbase (god, about any game's playerbase!) to try and optimize around it. But in this case, very probably an answer.

The last change made to rune chests was on Aug 2nd, 2020, which was a bug fix for some odd cases when a chest got bashed. Please do take my word for that, there's nothing sensitive in the commit history there and I could literally just drop the screenshot of it here!

That all said, this thread did get us talking the other day, mostly speculatively for want of hard data. I'll be adding some logging later to help us if we need to tune them in the future, and also taking a look at the drop behavior to make them a little better about giving "consolation prizes" when runes don't spawn. Nothing is a bigger killjoy than a completely empty rune chest!

Done.

Nitro
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Re: Runic Chest Loot Change (?)

Post by Nitro »

If the rune chests would still populate with normal chest loot while the runes are on cooldown it would feel a bit better to get something out of the chest at least.
AstralUniverse
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Re: Runic Chest Loot Change (?)

Post by AstralUniverse »

While at it...

Why just runes? there are so many cool things to find in containers... from mithril dust, to greater nullification gems, to rods of resurrection or... a lot of other things. I wonder if instead of having such a long cooldown for runic components, maybe the cooldown could be lowered, and the rng content can be expanded further.
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Their really missing mords and some minor flavor things.

Pala
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Re: Runic Chest Loot Change (?)

Post by Pala »

Batrachophrenoboocosmomachia wrote: Sat Dec 05, 2020 4:10 pm
Pala wrote: Fri Dec 04, 2020 4:54 am Confirmation bias is definitely not an answer, but thanks for your input.

I hate to be a third on a pile-up like this, but confirmation bias is definitely an answer. Not in every case of course, and certainly we don't disclose most economic updates due to the propensity of a playerbase (god, about any game's playerbase!) to try and optimize around it. But in this case, very probably an answer.

The last change made to rune chests was on Aug 2nd, 2020, which was a bug fix for some odd cases when a chest got bashed. Please do take my word for that, there's nothing sensitive in the commit history there and I could literally just drop the screenshot of it here!

That all said, this thread did get us talking the other day, mostly speculatively for want of hard data. I'll be adding some logging later to help us if we need to tune them in the future, and also taking a look at the drop behavior to make them a little better about giving "consolation prizes" when runes don't spawn. Nothing is a bigger killjoy than a completely empty rune chest!
Thanks so much, Batra. 👊🏼
Good Character
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Re: Runic Chest Loot Change (?)

Post by Good Character »

Do runic chests reset their timer when accessed before the loot respawns like regular chests?
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