Gouge Away wrote: Tue Feb 02, 2021 9:47 pm
I seriously doubt that’s “by design.” An unintentional byproduct of the design, sure, but unless some dev comes in and says otherwise I am not going to believe they put a portal there to draw level 26-30 Anundor types to grind a level 16-20 surfacer writ area (and wreck those surfacers who dare be there.)
Anywhere that is a lucrative area, or a key route in the server is usually adjacent to, or a pathway to some kind of writ area. It's literally impossible to get to higher level content without going through slightly lower level areas on the way to it.
To get to the spirits you need to run through a 15-20 writ area (Crinti) and fights happen there all the time when surface groups head down either to grind, or go deeper into the lowerdark that then end up running into lower level andunorians/groups of monsters.
Likewise, every single fight that happens between surfacers and andunorians is usually bang in the middle of a writ area like the ice roads and characters are constantly getting caught in the crossfire.
The issue with both the spirits and the orclands (especially the citadel) is that they are the two most commonly contested areas for late game character experience & it's impossible to get to them without requiring the navigation of other lower level content. The Citadel also has a massive advantage over the spirits for characters that rely heavily on sneak/crits, so there's usually a high chance of running into writ workers on the way through these places and then once you arrive, there's a lot of butting heads as characters try to claim the right to stay in their destination. This is just the way the server is laid out and it's almost impossible to know what level characters actually are OOC unless they have very clear and obvious signs that they are lower level (i.e lower level summons). So the only go to at that point is following the RP if an encounter turns hostile.
In regards to monster PCs being around hostile areas on the surface though, the way I see it, an overwhelming place you might expect to find monsters & perhaps be wary of running into them in, is in a lawless area that people go to fight monsters.
I don't see why it's somehow more out of place for players to find a goblin, or a gnoll around orcs than it is human Paladin hanging out in an old decrepid ancient ruin deep within the earth miles from their homelands. The majority of the monster races that are player characters exist in forests and dungeons. There are Gnolls in Arelith forest, Goblins in caves all over the surface and Yuanti literally right next to the desert entrance. What's so weird about running into them in surface wild areas outside of the fact they are named PCs rather than "Generic Gnoll/Goblin/Hobgoblin no.10"?