Henchmen restriction.
Moderators: Active Admins, Forum Moderators, Active DMs
Re: Henchmen restriction.
This restriction will almost certainly be a temporary measure as we figure a better solution here, right now problem is really just stemming from UD player behaviour.
I do want to keep them a limited and expensive resource though. The answer is probably going to be found in limiting how much time one can employ an NPC for on any given day.
Re: Henchmen restriction.
Could a possible solution be that the Hencmen respawn 10 minutes after someone picks them up? Such that they are available to more than one person? I know this tampers with immersion somewhat, but I have already seen duplicate Bloodbeards due to server transitioning and such.Irongron wrote: Fri Feb 05, 2021 2:50 pm I understand the frustration, though on surface at least I've added very few epic henchmen.
This restriction will almost certainly be a temporary measure as we figure a better solution here, right now problem is really just stemming from UD player behaviour.
I do want to keep them a limited and expensive resource though. The answer is probably going to be found in limiting how much time one can employ an NPC for on any given day.
".. the other number that isn't 18." - Jack Oat
".. but- someone is still pumping the brakes sometimes, right? ...right?" - Batcountry
Re: Henchmen restriction.

Might get the message through, though DM time is a valuable resource and naturally could be spent in more important things.
-
- Posts: 469
- Joined: Sat Sep 26, 2020 8:45 pm
Re: Henchmen restriction.
I releveled my level 30 character from level 6 specifically to grab Leadership because I was excited at the prospect of using henchmen as part of my RP. Now I feel like I've been tricked into grabbing a skill I wouldn't have invested in so deeply otherwise.
Draco Deleteur
Dreadlord Lucius Blackhand - "All is as Bane wills it."
-
- Posts: 2364
- Joined: Mon Sep 08, 2014 4:34 am
Re: Henchmen restriction.
My main concern with allowing level 30s access to unlimited generics is that it might then become something of a requirement for high-level pvp, like heal pots or whatever else.
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain
Re: Henchmen restriction.
Are you able to speak with them?
-
- Posts: 469
- Joined: Sat Sep 26, 2020 8:45 pm
Re: Henchmen restriction.
For me, it's less about the mechanics of what they offer in combat but simply having them. If as a level 30 if I can only ever hire henchmen that reach level 15, I'd be fine with that. Having henchmen is also a visual representation of your character's skills in leadership, which might, in turn, affect how a character views your character.
Draco Deleteur
Dreadlord Lucius Blackhand - "All is as Bane wills it."
Re: Henchmen restriction.
No. Or at least not my ones.Xerah wrote: Fri Feb 05, 2021 9:44 pm How are people RPing with these henchmen?
Are you able to speak with them?
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
Irongron wrote:With a value of 100+ one can milk chickens
Re: Henchmen restriction.
Mainly as guards/hired goons I think. What else could you use them for in a RP sense?Xerah wrote: Fri Feb 05, 2021 9:44 pm How are people RPing with these henchmen?
Are you able to speak with them?
Re: Henchmen restriction.
-
- Posts: 425
- Joined: Fri May 24, 2019 4:38 am
Re: Henchmen restriction.
Re: Henchmen restriction.
I hope you don't think I was showing a lack of consideration or disregard for the writing and intention surrounding the henchmen and there mechanics?DM Rex wrote: Fri Feb 05, 2021 7:16 am
Defending the idea of showing off henchmen as makeshift company, pets, or pretend body guards shows a disregard for the writing and intention surrounding the henchmen and their mechanics shows a lack of consideration for the players that could use them for a far more practical character.
That was never my intention. I simply saw it as a resource to be pulled upon given my Noble reward and high investment in the leadership skill for this very purpose. I never saw anyone complaining they were lacking the ability to use the henchmen, I used whichever I could and always noted there were others available for use at the time of using them, given there close proximity to one another. Thus I think a statement like that is a little uncalled for personally. However I apologise if I overstepped some invisible line with the Henchmen use.
Thade Castiglione- (Active)
Xan'sas Baenthra - (lurking)
Merklynn Steelshadow II (left arelith)
Gulmyr Dro'Vaalvaz (left arelith)
Aerik Northman (retired in Skal)