Generally I like these feats!
Dual wield mastery (Ranger 15, Str 17)
-A ranger with this feat gains +2 ab while dual wielding.
I don't think anyone would turn their nose up at +2 AB. The fact that it's dual-wielding only is great too. We've already got an insane number of strength builds that slap on a tower shield, I think there's plenty of design space for Str Ranger to lean into Dual-Wielding. The Double-Weapon nerf and HIPS nerf (Not saying the HIPS nerf was unwarranted, it certainly was.) was a blow to Strength Ranger especially. The prerequisites for this are also perfect for keeping it out of the hands of Dex Rangers who do not need it.
Blood Lust (Ranger 15, Str 15, Con 15)
-Blade thirst grants additional vampiric regeneration equal to a ranger's HARD constitution modifier.
-Awaken grants their animal companion regeneration equal to a ranger's HARD constitution modifier.
16 hard con isn't a super high price, though reaching that will cut into your strength allowance (Because Rangers will also be hitting 14 Wisdom and 14 Int). It's not crippling here, but I'll come back to this point below for Call of the Wild, because I think its far more relevant there. Just pointing out that the nature of the Vampiric Regen is somewhat counter-synergistic with eating an AB malus. (You need to hit to regen, reducing your chance to hit means less regen.) Still, this is a significant buff to the amount of sustain. Once its working on the PGCC I look forward to testing its relevance in PvE content. I think it would be fun to 'walk the knifes edge' balancing offensive recovery on an otherwise somewhat squishy character. PvP is bursty enough and AC is high enough that I don't know if this will be super relevant, but StrRangers will be hitting some spicy AB levels now, so perhaps against other low AC builds they'll get an advantage? Unsure.
The regen for the companion is more or less pointless. I think it'd need to be at least 2xHARD con to be relevant. AComps are no elementals or demon summons. They aren't running around with a plethora of physical/elemental immunities, crit immunities, or 15-20x3 crit mods. They bring to the table really high AB for a summon (Or middling AB but scary Sneak Attacks in the case of the panther) but pay for it by being made of something close to tissue paper. Even with AC and DR bonus from Greater Magic Fang (9/+9 and 9 AC at Ranger 27) They fall apart when looked at by basically anything. 3-4 Regeneration does almost nothing for them.
Call of the Wild (Ranger 23, Str 17, Con 17)
- Awaken grants a ranger's animal companion bonus AC equal to the ranger's constitution modifier. It also grants the animal companion spell resistance equal to 15 + (ranger level / 2).
17 Con is a heavy heavy heavy cost for a build that's already investing 14 into two separate stats. You could do something like [fimg=]
https://gyazo.com/93001ebba77ba6cea4f7156d396f3b3d[/fimg] and still hit that on a human. But that means you're now reducing your AB AND using an epic feat to put your Animal Companion to Strength Ranger levels of AC (while not in expertise), which is still insanely squishy and basically crit bait. The spell resistance is nice as you don't have access to an easy source of SR like a druid would for your Animal Companion, and like a Druid SR it'll require a Mord AoE or targeted breach before your AComp gets poofed by a WoF scroll.
Still its a hefty cost for a slightly tankier AComp. (I know that +10 AC sounds crazy as only being 'slightly' tankier, but that's just how squishy AComps start off as. For reference this is a level 27 Rangers AComp's AC with Greater Magic Fang/Barkskin/and a maxed +5 Dex buff. All reasonable buffs you would have access to on hand. Yes I know most Elementals also have low AC, but they have far higher DR, HP, Damage Immunity, and crit immunity)
[fimg=]
https://gyazo.com/569548af9b8faab226deb3addcd33701[/fimg]