Cricket Caves
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Cricket Caves
But then you go inside of the quarters and you go oh god why.
These quarters would be amazing for nature oriented PCs/neutral PCs/hermits, but they're, uhh. Very oddly decorated. With lots of permanent bloodstains, corpses, spiked heads, skeletons and piles of bones and skulls. It's a complete 180 from the theme and aesthetics of the rest of the area and it's honestly kind of sad (especially now that we have spiked heads/impaled corpse fixtures, so you don't need permanent fixtures to be as cringe as you want to be.)
Is there any chance of these poor, poor little nooks getting a good scrubbing at any time?
Re: Cricket Caves
Atleast its secluded and hidden, perfect for outcats to be around. And then the theme fits?
I do agree on the "no need for permanent fixtures"
I guess because of the theme, i always seen it as an outcast living place

Dormant Character: Tabitha Fuzzypaw - Shelved, searching all corners for treasures and secrets.
Misty Scrollsinger - Still searching answers, but is now elsewhere
Rolled Character: Björn Njald - sailed on new adventures
Re: Cricket Caves
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
Irongron wrote:With a value of 100+ one can milk chickens
Re: Cricket Caves
Sure, in retrospect some areas can look worse, given all the new toys we have, but frankly; kudos to whoever that mysterious stranger was.
(Expect all their hard work to torn down at some point in 2022.)
Re: Cricket Caves
LOLIrongron wrote: Fri May 28, 2021 9:48 amkudos to whoever that mysterious stranger was.
(Expect all their hard work to torn down at some point in 2022.)
in my defence most of it was artos - i just did the caves and the rooms
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
Irongron wrote:With a value of 100+ one can milk chickens
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Re: Cricket Caves
Maybe they need a little lil' of love from our awesome developers?
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Re: Cricket Caves
It's not even that they look worse - the exterior of the Cricket Caves and the surrounding areas have a very charming aesthetic, it's just that the interior of the quarters takes a 180-degree turn. It goes from being this handsome woodsy area complete with a powerful nature-spirit in it, to suddenly looking like a nest of serial killers, necromancers, vampires or monsters.Irongron wrote: Fri May 28, 2021 9:48 am I've been around long enough to remember that Arelith Forest rework, and as a player? It was first class. We went from a simple grid to an area one could truly explore and get lost in.
Sure, in retrospect some areas can look worse, given all the new toys we have, but frankly; kudos to whoever that mysterious stranger was.
(Expect all their hard work to torn down at some point in 2022.)
The quarters would be fine (perfect, even) if they were just brought into the aesthetic of the rest of the area by having all the piles of skulls, hanging corpses, spiked corpses, spiked heads, perma-bloodstains, coffins, etc. cleaned up to make them a much more neutral-feeling locale - especially since we've got almost all of those options as fixtures now, if anyone really wants a serial murderer cave.
Even the oldschool 60-fixture count split across 4 quarters is fine, because they're small and snug and cozy - if you can ignore the fact it looks like some kind of cult lives in most of them.
Re: Cricket Caves
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.