Adressing a few small points
- Just to be clear reguarding my last post, I'm not saying, 'If you don't like arelith go somewhere else bah!' (though up to a point that can be true) but I do think it's a good idea to check out other servers from time to time... Not to leave Arelith entirely but to see how others do it, get some ideas, some thoughts, and so on. If you end up saying great, if not even better! But it's always an interesting experience.
I agree with much of what the OP wrote, but there is one key difference. I am more of a carrot then a stick guy. I would rather see players adhering to the server vision, whatever that may be, getting benefits as a result. Not punishments for those who do not. My thinking behind this is that anyone and everyone can eventually get better.
I'd MUCH rather see the expected quality of RP on arelith - whatever form that takes, encouraged via reward than via punishment. I'm not saying Punishments don't have their place, but on the whole Rewards are always better IMO.
I mean, one of the issues I think I have a lot as a DM is I find it really difficult to award players for good behaviour/rp. In the olden days, XP used to be a good angle. But now most people level to 30 so quick, that most of the time I just don't have that as an option. There are ideas in the pipeline for this though.
I do agree that we could run some more events. In theory I'd love to see another 'big event' go down. But it's a matter of having time for it. I myself just CAN'T run such things now. I've a 2 year old toddler who doesn't always sleep well at night. I am in a position where I've very little free time to run, and if he wakes up, I have to step away from my computer and go to him and that's just not a good position to run a huge, high octane event in. (Though surely I could do some smaller, more intimate NPC type events, and I may do so going forward.)
I can't speak for the rest of the DM team, but if anyone wants to run something big, and has the time to do so, they absolutly have my blessing.
EDIT
The true end goals for characters once they reach a certain level of power really need to simply be acted out in the knowledge nothing will ever come of them and that can turn off a lot of players from putting in what requires a ton of effort in organizing groups and leading things, to know it's ultimately going nowhere.
This is probably something that's not going to change any time soon, in any great way. And I know that sounds VERY negative and trust me, I'd LOVE to have a server where characters actions had more weight. But the problem is that huge, sweeping changes a) take up a LOT of time b) make a lot of salt and C) have to be considered with server balence in mind too.
To use the example of say, a solid attempt for Andunor to take over Cordor?
* Replacing the current areas with 'ruined' bits or what have you would require many, many hours work.
* It would annoy countless players. Can you imagine the rage if the reverse happened to Andunor? And yeah, we can go 'oh they're just big ol' crybabies.' but that doesn't change that they'd be hugely upset and that's a LOT to deal with.
* It would lead to problems like - where do people start? Does a whole new starter area need to be made? How is that going to work? I believe both Andunor and Guldorand took Irongron Literal YEARS to make. He's not going to undo that work for player action lightly. It has issues of balence, fun, and yeah honestly keeping other people happy. Sure your awsome group of 50 players destoryed Cordor through neat IC actions -but now all players in perpeturity can't play their concepts.
So some level of stasis will always be the case.
Now don't get me wrong. Maybe there could be some effort in doing some small player changes, that'd be cool. But it'd have to be very carefully thought out.
For what it's worth - I try to think of Arelith like an episode of Star Trek. The old time ones. On a meta level you know that the chances are all the characters are going to be OK, that the ship isn't really going to be destroyed, that the status quo isn't ever really going to be hugely changed. But that's not the point. The point is the characters don't know that. And the story is about their (and your) growth as a character. How they evolve, how they conqure (or not) the challenges put before them. Yeah sure, what youv'e done will likely be gone in the next episode reset, but the journey you took to go there remains.
This too shall pass.
(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)