It would be preferable if instead of transforming instantly at the allotted time, there would be visible warnings that the player can then make in character decisions based on these warnings. The notifications could range from a feeling of nausea, sudden taste of bile, hairs standing up on the back of one's neck, convulsions and pain in the joints. Anything to indicate that the character is experiencing changes within their own body. Similarly to how one knows to rush to the bathroom before throwing up.
The reasoning behind this feedback is that, unless you have godlike will saves, lycanthropy strips the player of control entirely when there are any other creatures in the vicinity. It also lasts a long time - an entire night. You should be given some time to excuse yourself before everyone either put you down or you slaughter the whole room you're in.
Speaking further on the lack of control there are times when your werewolf is stuck raging at the same creature until the night is over. This is not fun. It's times like this when you logout and come back later. Instances where this can occur are when the werewolf sees a creature that is unreachable and they stare at each other from afar or when monsters have too high damage reduction to be killed.
I don't know much about the lore of lycanthropy so this suggestion may very well fly in the face of the unpredictable nature of lycanthropy. In my opinion, this is acceptable if it improves player experience. There is a cure I'm told and it's very much a viable option but I feel like a feature should work on its own rather than be a nuisance for the player.
TLDR;
- add sufficient warnings of the illness minutes prior to transformation so that players can excuse themselves before losing control
- reduce ways in which players get stuck for the entire night (6 in-game hours)
- disable rage if the werewolf hasn't damaged any creature for an extended period of time, namely when aggroing creatures they cannot reach (ledges, islands, etc.)
- if your weapon is ineffective against a monster, ignore that creature while enraged so that you won't get stuck fighting it forever