I would like to call it into discussion again and question why quarterbreaking and theft is allowed and within rules.
"That fixture does not seem to belong to you. Please note that removing other people's fixtures without RP is a breach of the Be Nice rule, and that we log every active vandalism."
I have never, not once, ever, seen this enforced. It comes up every single time you move a fixture around and seems like a relic of 2010-era Arelith. This "rule" just seems in stark contrast to the theft rules. Theft rules let you steal 1 item/fixture a day and obviously nothing about theft is nice, so where do you draw the line? It says excessive theft is griefing and a breach of Be Nice, but where do you draw that line? Is it based off the value of items stolen? One or two or three things? Do fixtures carry more weight than items?
I am not sure why quarterbreaking is even allowed. I don't get why what is essentially uninteractive pvp is allowed. It feels more like an OOC transaction than roleplay. And no, I don't consider an anonymous note or sign, with no opportunity for reprisal or even clues to identify, Roleplay. In fact, there is history of entire plots being hijacked by being quarterbroke and people taking plot items with 0 interaction or credence given to other players, ic or ooc, and this is fine and within rules. I don't really think this is Nice or a good breach of plot.
The last thread ended on this note:
Expected, but not required? Why do the grand majority of quarterbreaks go "unsolved"?At this point, this serves little more than room to vent over present observed and perceived behaviors of other players. Ultimately theft is allowed. Roleplay is expected for thefts, be them fixtures or chest items.
At this point, I'm on the side of believing a fully upgraded quarter shouldn't be something you can break into (ie it should be mechanically impregnable). Either that, or quarterbreaking should be easier and actual theft should be impossible.
You can play a thief, without ever stealing from another player. It wouldn't be as much of a problem, if thievery was not so closely in line with what is essentially griefing. All pvping me means, strictly mechanically, is I would have to spend 4 hours offline or elsewhere while my respawn timer falls off. Taking my items without any interaction is taking a much greater time investment from me.
I (and I doubt I am alone in this) consider it to be rp when I get to interact
Quarterthieves don't interact. It's why you are expected to rp before pvp. imagine how angry people would be if assassins could attack you without rp. "Great interaction", people would say sarcastically. Go figure, that's what people say when they are victims of quartertheft.
Because that's rp. Interaction.
Imagine if you were playing a game of pnp. You come to the table and another player goes "oh by the way I stole your armor after last session," and you look to the dm and they go "yeah I encouraged them to leave a note but they didnt feel like it".