Reworks

Feedback relating to the other areas of Arelith, also includes old topics.


Moderators: Active Admins, Forum Moderators, Active DMs

Complex
Posts: 99
Joined: Tue Feb 11, 2020 8:45 pm

Reworks

Post by Complex »

Hello!

I am glad Paladin got some attention. However, why is it that certain builds/classes get grandfathered while others are not?
Arelith Updates! Page 32 - 11/06/2021 wrote:--==================--
- Mechanical Changes -
--==================--
+Divine Shield:
If a character has epic dodge, both duration and AC bonus are halved
Arellith Updates! Page 32 - 19/12/2021 wrote:Spellcasting changed to CHA-based. Now spontaneous cast.
Unfortunately we cannot offer full remakes at this point, so existing characters that started as Paladins will instead gain a permanent +1 dodge AC bonus as a compensation for their now redundant 11 Wisdom.
I recall that when Paragon was nerfed, a couple of people got their builds grandfathered. Then again, with the Warlock remake, I do not recall any sort of compensation. Especially not one as big as this one. 1 AC for 11 Wisdom, even if it is dodge, is a pretty solid trade-off.

I bring the Paragon/Warlock example because it is similar to what happened here, but with the compensation "status" reversed. Paragon got its core mechanics nerfed, but builds were grandfathered. Warlocks got reworked, and no compensation took place. On the other hand, Paladin got reworked and was compensated for its previous stat block. EDodge + Divine shield got nerfed, and nothing was given in exchange.

It would be cool if we could have some insight as to why this happens. I really appreciate reworks and class changes, but the uncertainty of "what if they change this?" can be hard to navigate. Thank you!
LIAR LIAR
Posts: 61
Joined: Sat Dec 05, 2020 4:52 pm

Re: Reworks

Post by LIAR LIAR »

The divine shield "nerf," not necessarily change, to divine dex characters is not relevant.

If we didn't have free access to -relevel, all warlocks would have gotten it. Additionally, all old warlock builds work. In-fact, EDR 3 warlock is still king. No compensation even deserving here.

Paladins have had the casting stat they built upon from character creation menu. In the case of Arelith paladin, you only needed 11 wisdom which isn't much of a stretch, but it's something pretty much equivalent to "could have been 2 dex for 1 ac and 1 reflex save."
Complex
Posts: 99
Joined: Tue Feb 11, 2020 8:45 pm

Re: Reworks

Post by Complex »

LIAR LIAR wrote: Sun Dec 19, 2021 5:10 pm The divine shield "nerf," not necessarily change, to divine dex characters is not relevant.
How is it not relevant? It was a core class mechanic that got changed. It was just like the Paragon nerfs that got the old versions of the build grandfathered.
LIAR LIAR wrote: Sun Dec 19, 2021 5:10 pm If we didn't have free access to -relevel, all warlocks would have gotten it. Additionally, all old warlock builds work. In-fact, EDR 3 warlock is still king. No compensation even deserving here.
I doubt Warlock has been played to an extent that matters enough for anyone to claim 'EDR 3 Warlock is still king'. Or, at least, I am way more confident in the following statement being true: 11 Wisdom Paladins would've been okay without compensation too.
LIAR LIAR wrote: Sun Dec 19, 2021 5:10 pm Paladins have had the casting stat they built upon from character creation menu. In the case of Arelith paladin, you only needed 11 wisdom which isn't much of a stretch, but it's something pretty much equivalent to "could have been 2 dex for 1 ac and 1 reflex save."
Yes. It is a solid trade-off, as I have stated before.

So why do some classes get compensation/grandfatherings while others do not?
User avatar
Party in the forest at midnight
Posts: 1457
Joined: Thu Mar 29, 2018 4:55 pm

Re: Reworks

Post by Party in the forest at midnight »

A number of my friends have been hit hard by class functionality changes this year that have made their stat spread extremely difficult to work with. It's been explained to me why a system to retake level 1 can't exist, but would it be possible for there to be a remake system offered that transfers everything from an existing character to a new character made with the same name after a reset? It would be token based so people couldn't abuse it and "follow the meta" every time they don't like their build. So if a class feature is fundamentally changed, people could remake if they're impacted badly enough.

Property, gold, and equipment are big investments to lose on. Property in particular can disrupt guilds RPing someplace. With the new property bidding system, there's been a massive increase in property turnover (I really like the system, it's had a giant positive influence on the server). Is it an issue if people can maintain property on a remake?
Drowboy
Posts: 744
Joined: Mon Mar 16, 2020 8:30 am

Re: Reworks

Post by Drowboy »

Party in the forest at midnight wrote: Sun Dec 19, 2021 5:34 pm A number of my friends have been hit hard by class functionality changes this year that have made their stat spread extremely difficult to work with. It's been explained to me why a system to retake level 1 can't exist, but would it be possible for there to be a remake system offered that transfers everything from an existing character to a new character made with the same name after a reset? It would be token based so people couldn't abuse it and "follow the meta" every time they don't like their build. So if a class feature is fundamentally changed, people could remake if they're impacted badly enough.

Property, gold, and equipment are big investments to lose on. Property in particular can disrupt guilds RPing someplace. With the new property bidding system, there's been a massive increase in property turnover (I really like the system, it's had a giant positive influence on the server). Is it an issue if people can maintain property on a remake?
I'm relatively certain Risenholm does this (you make a new character with the same name and it transfers) but maybe there's logistical issues with a larger/complex-er server?
Archnon wrote: I like the idea of slaves and slavery.
Void
Posts: 1600
Joined: Sat Mar 24, 2018 7:03 pm

Re: Reworks

Post by Void »

Party in the forest at midnight wrote: Sun Dec 19, 2021 5:34 pm A number of my friends have been hit hard by class functionality changes this year that have made their stat spread extremely difficult to work with. It's been explained to me why a system to retake level 1 can't exist, but would it be possible for there to be a remake system offered that transfers everything from an existing character to a new character made with the same name after a reset? It would be token based so people couldn't abuse it and "follow the meta" every time they don't like their build. So if a class feature is fundamentally changed, people could remake if they're impacted badly enough.

Property, gold, and equipment are big investments to lose on. Property in particular can disrupt guilds RPing someplace. With the new property bidding system, there's been a massive increase in property turnover (I really like the system, it's had a giant positive influence on the server). Is it an issue if people can maintain property on a remake?
Such system has been done in many other places, but the thing is, it has to be written by someone and approved by the server owners.

Normally, when such thing is available, people use it to dramatically alter their character given the opportunity. As in, rearrange stats, change to different base class, alignment, and so on.

I always treated arelith as "all build decisions are final", and "there's no -relevel". Though frequent mechanical changes are at odds with this philosophy.
Another forum ban, here we go again.
LIAR LIAR
Posts: 61
Joined: Sat Dec 05, 2020 4:52 pm

Re: Reworks

Post by LIAR LIAR »

Complex wrote: Sun Dec 19, 2021 5:21 pm So why do some classes get compensation/grandfatherings while others do not?
I could thoroughly outline this, but it is a case by case basis. Builds that lost monk ac for non wisdom using classes is the only exception I can however come up with. They do end up with some abberant wisdom of between 14 and 16 in many cases that has been left behind, but I believe the staff has good evidence to accept quite a few other changes as not hurting a build from level 1, but instead pulling back the reigns on ac, ab, or damage bounding.

I can name spellsword monk, hexblade monk (I think this only lost +2 ab and flurry of blows), and bg monk as having been hurt without proper recourse or compensation. If there was...warlock/monk/blackguard, so be it, that was hurt too.

Divine dex was too strong, it's fine as is. Uptime is near invulnerability to a 2hand barb wm when 2hand was +2 ab with proper healing supplies and the cruelty of corner sneaking when I haste pot.

All warlock builds should be working no matter what insane thing was made, and to an even better extent now is the point you're avoiding. The warlock changes have been a grand net positive and full -relevel access all three months and ten days since the change. Even divine warlocks had options still. If you wanted shield, you exchanged an epic pact for a neat tool of your choosing for your kit or bigger blast damage and ab. This is exclusively a net gain for divine dip warlocks. They're getting things they didn't before.

13 str for power attack to get div shield/might will always be a thing.
Last edited by LIAR LIAR on Sun Dec 19, 2021 7:08 pm, edited 1 time in total.
User avatar
Tarkus the dog
Posts: 1046
Joined: Mon Jan 25, 2016 4:12 am

Re: Reworks

Post by Tarkus the dog »

I'm also curious as to why my 15 DEX dual wielder didn't get any compensation.
Complex
Posts: 99
Joined: Tue Feb 11, 2020 8:45 pm

Re: Reworks

Post by Complex »

LIAR LIAR wrote: Sun Dec 19, 2021 6:56 pm
Complex wrote: Sun Dec 19, 2021 5:21 pm So why do some classes get compensation/grandfatherings while others do not?
I could thoroughly outline this, but it is a case by case basis. Builds that lost monk ac for non wisdom using classes is the only exception I can however come up with. They do end up with some abberant wisdom of between 14 and 16 in many cases that has been left behind, but I believe the staff has good evidence to accept quite a few other changes as not hurting a build from level 1, but instead pulling back the reigns on ac, ab, or damage bounding.

I can name spellsword monk, hexblade monk, and bg monk as having been hurt without proper recourse or compensation. If there was...warlock/monk/blackguard, so be it, that was hurt too.

Divine dex was too strong, it's fine as is. Uptime is near invulnerability to a 2hand barb wm when 2hand was +2 ab with proper healing supplies and the cruelty of corner sneaking when I haste pot.

All warlock builds should be working no matter what insane thing was made, and to an even better extent now is the point you're avoiding. The warlock changes have been a grand net positive and full -relevel access all three months and ten days since the change. Even divine warlocks had options still. If you wanted shield, you exchanged an epic pact for a neat tool of your choosing for your kit or bigger blast damage and ab. This is exclusively a net gain for divine dip warlocks. They're getting things they didn't before.

13 str for power attack to get div shield/might will always be a thing.
Halving all of your investment in both AC and duration makes Div Dex almost pointless. It works, but it is clunky and unrewarding.

I never said reworks were bad. I am glad they happen. My question still is why do some classes get compensation while others do not. I do not really care to debate the state of Div Dex, though, so I'd really appreciate it if you were thorough about this case-by-case basis you mention. Maybe you are seeing something I am not.
User avatar
Ork
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 2622
Joined: Sun Nov 02, 2014 8:30 pm

Re: Reworks

Post by Ork »

I don't think there seems to be any guiding principle here. I bet compensation aligns with a dev feeling bad for making all builds before it obsolete.

It would be nice to have a system where you could retool everything and keep everything once per character. That way you can play your character to your desired limit without worrying about nerfs/changes but only be able to completely revamp once in that character's lifetime.

It would be nice, but I think it is equally okay to let go of a character and incentivize starting fresh.
User avatar
Party in the forest at midnight
Posts: 1457
Joined: Thu Mar 29, 2018 4:55 pm

Re: Reworks

Post by Party in the forest at midnight »

I like the idea of a token system, where if something is changed that would impact base stat lines, tokens for an enhanced remake could be offered. So it offers a way to help people impacted by changes, while also preventing abuse.
User avatar
garrbear758
Posts: 1521
Joined: Tue Jun 26, 2018 4:20 am

Re: Reworks

Post by garrbear758 »

There's not really a specific guideline here because it's extremely case by case and mostly just dependent on feasibility.

Examples:
Paragon was grandfathered because the builds would literally be nonfunctional since they wouldnt be able to get div might / shield on a divine build after the nerf/rework. They were grandfathered because the alternative was breaking them.

Warlock was not grandfathered because you can use the exact same level 1 build. Warlock was changed significantly, but there was no reason to grandfather them when it didn't break any builds.

Div dex was not grandfathered because the build still exists and works, albeit in a weaker state. That was a nerf not a rework.

Paladin was given 1 ac for current paladins because it was possible to do and would put them slightly more in line with paladins going forward who don't need wisdom.

Grandfathering is typically a last resort that we try to only use if the alternative is full level 0 rebuilds, which I would not expect us to ever do again.
Last edited by garrbear758 on Sun Dec 19, 2021 10:56 pm, edited 1 time in total.
You've done it [Garrbear], you've kicked the winemom nest. -Redacted
Eyeliner
Posts: 554
Joined: Wed May 12, 2021 12:27 am

Re: Reworks

Post by Eyeliner »

Keeping your property, inventory and bank accounts may be too big of an ask but it would be nice in case of really drastic class changes to be able to remake and get your level back through the support ticket system.
Babylon System is the Vampire
Posts: 1221
Joined: Thu Jan 17, 2019 10:14 am

Re: Reworks

Post by Babylon System is the Vampire »

I still don't get why grandfathering is a thing. I realize it's intended to be understanding toward a player invested in a character with a certain build that can't be fixed by a rebuild, but it really amounts to is putting their personal needs over the balance health of the server. Which would be fine I guess if "server balance, from pvp to pve" were not one of the recent server Mantras.

I don't bring this up to be accusatory toward anyone, as I truly do believe this is the best intentions gone wrong, just pointing out the discrepancy in messaging when you have harpers that get a bunch of free feats/ability points at the start over every other harper paragon, infacasting sorcerers/7 attack builds, and 3 gifts of stats still running about here and there but tell others they have to live with the changes that may have adversely affected their character.

Maybe it's time to give all the grandfathered a six month notice or something?
Complex
Posts: 99
Joined: Tue Feb 11, 2020 8:45 pm

Re: Reworks

Post by Complex »

garrbear758 wrote: Sun Dec 19, 2021 7:46 pm There's not really a specific guideline here because it's extremely case by case and mostly just dependent on feasibility.

Examples:
Div dex was not grandfathered because the build still exists and works, albeit in a weaker state. That was a nerf not a rework.

Paladin was given 1 ac for current paladins because it was possible to do and would put them slightly more in line with paladins going forward who don't need charisma.
The same argument that is used here for Div Dex could be used for 11 Wisdom Paladins. They would exist and work, albeit in a weaker state. I understand how the perspective of it being a rework as opposed to a nerf can affect the decision-making behind it, but it could be something to take into account for the future.

Guidelines could help with the feeling of unease there seems to be when it comes to mechanics. Maybe some of the systems being suggested would be useful too. In any case, thank you for the explanation!
Kalopsia
General Admin
General Admin
Posts: 1627
Joined: Thu Sep 28, 2017 10:34 am
Location: Concourse Capaneus
Contact:

Re: Reworks

Post by Kalopsia »

I was somewhat surprised about this thread as it feels like a gesture of goodwill is what caused it. Yes, the bonus AC was not essential, but without it we'd instead be commenting in a thread titled "Why do updates keep breaking old characters?" or "Old Paladins invalidated by new updates" now.

I generally try to avoid breaking characters with my content updates. If two lines of code can be the difference between "dang, paladins got a big update and the one I've just leveled to 30 is now gimped" and "yay, my paladin is so much more flavorful now!" I'm absolutely going to aim for the option that doesn't cause bad feelings but rather lets people enjoy the new features.
Complex
Posts: 99
Joined: Tue Feb 11, 2020 8:45 pm

Re: Reworks

Post by Complex »

Kalopsia wrote: Sun Dec 19, 2021 10:14 pm I was somewhat surprised about this thread as it feels like a gesture of goodwill is what caused it. Yes, the bonus AC was not essential, but without it we'd instead be commenting in a thread titled "Why do updates keep breaking old characters?" or "Old Paladins invalidated by new updates" now.
The Paladin rework seems promising. I am not bashing your work, and I appreciate these gestures. I am sorry if I presented my thoughts in a negative light. Again, I appreciate and even encourage these goodwill gestures, hoping that we continue to see them. They could be the answer to help the community feel better when it comes to mechanical changes.

Thank you for your answer, and I hope that this reply is more constructive than the original post!
Drowboy
Posts: 744
Joined: Mon Mar 16, 2020 8:30 am

Re: Reworks

Post by Drowboy »

Is it not stopped by def essence or something? Base cha mod so you're looking at 3-5 in general, right? Well within def range. Even if you don't have a defensive essence, and are hitting them ten times a round, that's less than swinging into an acid sheathe once or twice, right? Seems more pve-y.
Archnon wrote: I like the idea of slaves and slavery.
User avatar
Zavandar
Posts: 785
Joined: Mon Feb 22, 2016 2:12 am

Re: Reworks

Post by Zavandar »

LIAR LIAR wrote: Sun Dec 19, 2021 10:48 pm If your response to the divine shield change is "My build should never have had charisma," then kindly stop and back the snugglybear up and delete because clearly you didn't make a character based on the roleplay related to the classes.
this is weirdly hostile and mean and presumptuous please chill out
Intelligence is too important
Wishes
Posts: 5
Joined: Mon Nov 30, 2020 5:35 pm

Re: Reworks

Post by Wishes »

Complex wrote: Sun Dec 19, 2021 4:38 pm ...
You need to work on your tone, sir. It's a little condescending.

Thank you.

Have a nice day.
User avatar
DM Monkey
Posts: 2159
Joined: Sat May 29, 2021 11:39 pm

Re: Reworks

Post by DM Monkey »

Everyone chill. Let's all be friends.

Alright now... roll your characters and move on with new stories.

Try harder! Help set a good example of roleplay for the server culture.

User avatar
Party in the forest at midnight
Posts: 1457
Joined: Thu Mar 29, 2018 4:55 pm

Re: Reworks

Post by Party in the forest at midnight »

That dismissiveness sort of is discouraging. It's extremely exhausting seeing a lot of changes mess up character base stat lines. In the last thread only a few examples were listed, it didn't even include what happened to protection clerics who were heavy cha. One of my friends did that, she thought it sounded fun for her concept. As far as I can tell it's a meme build that did 1 thing and has existed for a very long time, and then suddenly it's gone. While I like a lot of the new content, I also don't want to make a character only for them to suddenly be non-viable. And at this point I have no idea what is safe anymore. Everything is being touched.
Aelryn Bloodmoon
Arelith Supporter
Arelith Supporter
Posts: 2028
Joined: Thu Sep 11, 2014 4:57 pm

Re: Reworks

Post by Aelryn Bloodmoon »

Void wrote: Sun Dec 19, 2021 6:16 pm [Insightful stuff here]
I always treated arelith as "all build decisions are final", and "there's no -relevel". Though frequent mechanical changes are at odds with this philosophy.
100% this, on both halves; with that said, every time my things have changed so far there's been a relevel waiting in the wings for me - I still have a vault full of characters last played before "skillmageddon" and I consider myself fortunate to know that when I come back I don't have to delete everything and restart from scratch.

I don't mind the level-up process, but I'm not sitting on any awards and I kinda do hate levels 1-6, and not just on spellcasters. I basically hate the entire range of levels where one unlucky crit can send you to the fugue or you're sitting there doing your fights one swing per round at a time.

P.S. The forums need a vomit emote at the end of that last sentence.
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002
User avatar
Zaphiel
Contributor
Contributor
Posts: 344
Joined: Wed Nov 28, 2018 2:47 pm

Re: Reworks

Post by Zaphiel »

Party in the forest at midnight wrote: Mon Dec 20, 2021 3:27 am And at this point I have no idea what is safe anymore. Everything is being touched.
This issue seriously needs to be adressed. I am tired/bored of throwing my characters (as well as the time I spent) to trashbin because of these constant changes. (This whining is not against Paladin but as whole)
Last edited by Zaphiel on Mon Dec 20, 2021 12:32 pm, edited 3 times in total.
Edited for grammar to make it worse, probably.
User avatar
Morgy
Arelith Platinum Supporter
Arelith Platinum Supporter
Posts: 720
Joined: Sun Mar 31, 2019 3:08 pm

Re: Reworks

Post by Morgy »

You'd think someone just drop-kicked Paladins off a cliff.

It's not that big a deal.

Things change on this server, and always have. That's something that will long continue, I hope. Keep it fresh.
Post Reply