In my opinion there should also be weight for decision to save someone's life, as it is, normally, harder to keep someone alive (when they're trying to kill you) than making them dead. There are already systems in place adding to decision to kill. Those are death penalties, and you never know if someone is playing with MoD. Frankly you should assume that everybody is. I, honeslty, liked the old -subdual more.The GrumpyCat wrote: Fri Jan 07, 2022 9:09 pm True but in real life when you're dead you're kinda... dead. And whilst we don't want to implement any sort of permadeath system, we do kinda want people to treat death with some sort of seriousness- especially in PvP.
Regarding subdual, a design with a warning would be better than current one, but overall situation looks like this:
Imagine you're installing a system tool on your computer.
The tool asks. "I'm going to format your hard drive and erase all your data. Proceed? [Yes/No]" That's asking for consent. Tha'ts how capture after death works.
NNow imagine if tool says "Formatting your harddrive, please stand by". You lose the data, but then your techie friend says "Dude! You should've typed "Rhymbofunkers" on keyboard and it would stop". That's current design of subdual. I've been playing here for a few years and I FORGOT that -giveup existed. I did read the whole wall of text of commands when I registered, you know, but I don't recall most of them by now.
Now, yellow text option you proposed.
"About to format your hdd, type 'Rhymbofunkers' to stop. You have 15 seconds. 14. 13. 12". Better, but still..
Like someone posted either in this or other thread, this is an RP tool best working for situation when both players know each other, despite their characters being in conflict. In other situations there will be doubts, and depending on who you play as and who is trying to subdue you, running away at a first chance can be the best and most reasonable option.
And that would be it, I have nothing else to add.