That's actually pretty funny. I'd give the thieves credit for that oneTooManyPotatoes wrote: Thu Jan 13, 2022 6:10 am We still have to go through the tedium of unrotating all the furniture after each break-in.

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That's actually pretty funny. I'd give the thieves credit for that oneTooManyPotatoes wrote: Thu Jan 13, 2022 6:10 am We still have to go through the tedium of unrotating all the furniture after each break-in.
Absolutely agree. It corresponds with the Arelith's stated goal of discouraging roleplay and encouraging memes.-XXX- wrote: Thu Jan 13, 2022 1:59 pmThat's actually pretty funny. I'd give the thieves credit for that oneTooManyPotatoes wrote: Thu Jan 13, 2022 6:10 am We still have to go through the tedium of unrotating all the furniture after each break-in.![]()
JubJub wrote: Thu Jan 13, 2022 5:23 pm Someone wants to rotate my fixtures, well go for it. Good way to show someone has been there. I have never had an issue with people trying to break in, if someone wants to build a max lockpick thief, good for them. The issue is some people will always try to find a way around any rule. I remember when someone would let five people in and because they weren't in a party they insisted that they weren't in a group so all five would take something. The big issue is how do you make stealing something meaningful. Usually if something gets taken from me, there is never any word from the thief or rp etc.. It's just gone and maybe you might see it in a shop one day. Or if you try to rp and let the person know how to get it back 99% of the time they never respond, unless it's something with alot of meaning. Usually they make a new fixture or get more ore and move on. It's hard to make a break in meaningful.
Just to clarify if I have a ore bag, gem bag, scroll case in my chest, now they have to open the bag and take one stack out? They can't just take the whole bag with everything in it? I'm not trying to be funny but if you have a greater mining bag (which can be hard to find) can they take everything out and just take the bag then?
This matter was mentioned here before - viewtopic.php?f=37&t=36017&hilit=quarter.DM Janitor wrote: Thu Dec 30, 2021 3:31 pm Sure, I'll announce it.
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And not it can't be done with containers for now. While we want to be able to police containers and stacks of items the way tracking works is a bit more difficult to sort through by normal, mortal means. I think someone on the development team will address this eventually so it can be, though.
It's something that is a bit of a weird line with theft rules but right now has to by its limitations operate under the golden rule.
Bookshelves, however, are different. They are fixtures. We can see when someone has fiddled with them.
Here's to the new year and the expansion of the police state.
I'm 95% certain that item transfers between persistent storage containers are logged, so checking this would be as simple as one of the admins who has full access to the logs just doing a really quick search for the name/username of the suspected offending party. Not necessarily automated or the fastest thing in the world, but not incredibly technically difficult to suss out if they're still getting huge gluts of reports about quarterbreaking even after this rule change.Duchess Says wrote: Wed Jan 12, 2022 10:17 pm Are DMs actively checking this because it seems like a thief could still pretty easily hit different areas once a day and no one would be able to prove its the same one? Are we supposed to report every theft to make sure thieves are staying within their quota? Just wondering how it will be enforced or if it is honor system.
Yep, you're correct. You can't take the full item. Just an item in it (or a stack of items). We've also now got logs to check that.JubJub wrote: Thu Jan 13, 2022 7:32 pm I was mostly trying to understand that the new rule was saying you aren't suppose to take a bag with everything in it, but you need to take something out of the bag. I was just making sure I understood it correctly.
Honestly this. Bashing or picking a lock should absolutely make all the NPCs around you hostile. For lock picking a hide / move silently check could be rolled, but there is no realistic way a neighbor is letting watching you rob someone without doing anything about it, like yelling for the guards.Ebonstar wrote: Thu Jan 13, 2022 6:00 pm my biggest issue is when these quarter breakers have to go about picking or bashing the door and they ignore the npcs that are ten feet or less from the door while they do their shoddy play.
If you return the original books afterwards, it's not theft. This hilariously also applies in UK law.Party in the forest at midnight wrote: Thu Jan 13, 2022 9:30 pm I also have a question regarding shelves. If I want to copy multiple books from a shelf, can I take multiple books, copy them, and then break in again to return them? The original copies will be returned, so it's not like it's actually being stolen permanently. Just borrowed.
But what if the owner logs in and sees that all of the books are missing, before you had the time to copy and return them, the owner reports it as they should, and you've already broken the rule of 1 item.Party in the forest at midnight wrote: Thu Jan 13, 2022 9:30 pm I also have a question regarding shelves. If I want to copy multiple books from a shelf, can I take multiple books, copy them, and then break in again to return them? The original copies will be returned, so it's not like it's actually being stolen permanently. Just borrowed.
KriegEternal wrote:Their really missing mords and some minor flavor things.
Yeah exactly. The problem is not a few bad actors rampantly stealing, it's the number of players who are running quarterbreakers. I would guess most of them actually do stay within the rules but if too many characters are doing this you'll still get frequently hit with the same old problem of them having access whenever they want if they can beat the lock DC and you having no recourse or ability to investigate much less retrieve stolen items.Nitro wrote: Thu Jan 13, 2022 10:24 pm And quarterbreakers have only become more and more common as building a character capable of breaking into quarters has gotten easier and easier over time, and the knowledge of how to make such a build has proliferated to a lot more people.
This.Hazard wrote: Fri Jan 14, 2022 3:50 am RP should have consequences you can't just escape from by staying home.
KriegEternal wrote:Their really missing mords and some minor flavor things.
Don't give the thieves new ideasAstralUniverse wrote: Thu Jan 13, 2022 7:40 amLOLTooManyPotatoes wrote: Thu Jan 13, 2022 6:10 am We still have to go through the tedium of unrotating all the furniture after each break-in.
I bring it up because this is literally already happening.MissEvelyn wrote: Fri Jan 14, 2022 9:32 amDon't give the thieves new ideasAstralUniverse wrote: Thu Jan 13, 2022 7:40 amLOLTooManyPotatoes wrote: Thu Jan 13, 2022 6:10 am We still have to go through the tedium of unrotating all the furniture after each break-in.![]()
This was suggested.Slapstick wrote: Mon Jan 17, 2022 9:15 am As much as I hate the concept of non-RP related quarterbreaking and stealing, I understand it has to be possible due to RP related potential. However, with a large number of thieves around, a lot of theft can happen to one person within a week. Would it not be better to make a quarter un-inbreakable if it's already been broken into this week? (Or 24h if you for some reason insist on allowing daily theft. Weekly should be max IMO).
If the local thieves guild then go out on their weekly protection racket break-in route and discoveres quarters already have been robbed, they can get the job of tracking down rogue quarterbreakers that are operating on their turf. It also prevents repeated break-ins from multiple players. The IC explanation could simply be that "recent robbery in this area has increased security surveillance to the point that a break-in is no longer viable"
Keep in mind that the rule is now that a person can steal on item from ANYONE per day. So yes, a lot of theft can happen to a person within one week, but only if an entire group of thieves are deliberatly targeting /That Person/ and /NO ONE ELSE/.However, with a large number of thieves around, a lot of theft can happen to one person within a week.
What about the issue surrounding stealing entire bookshelves?The GrumpyCat wrote: Mon Jan 17, 2022 10:40 amThis was suggested.Slapstick wrote: Mon Jan 17, 2022 9:15 am As much as I hate the concept of non-RP related quarterbreaking and stealing, I understand it has to be possible due to RP related potential. However, with a large number of thieves around, a lot of theft can happen to one person within a week. Would it not be better to make a quarter un-inbreakable if it's already been broken into this week? (Or 24h if you for some reason insist on allowing daily theft. Weekly should be max IMO).
If the local thieves guild then go out on their weekly protection racket break-in route and discoveres quarters already have been robbed, they can get the job of tracking down rogue quarterbreakers that are operating on their turf. It also prevents repeated break-ins from multiple players. The IC explanation could simply be that "recent robbery in this area has increased security surveillance to the point that a break-in is no longer viable"
The thing is, I don't think most people mind - or even know, if their quarter has been 'broken into.' They care mostly about people stealing their stuff. Further more I'd say 'breaking into ' quarters either always crates rp, or is unnoticed. And if it's unnoticed, why do you care? People only really start caring when things go missing (or I guess, massive amounts of fixtures are rotated heh)
I've always been a huge proponent for quraters being breakable, I'm less of a proponent for things being stolen.
Keep in mind too... and I'll quote from you here..
Keep in mind that the rule is now that a person can steal on item from ANYONE per day. So yes, a lot of theft can happen to a person within one week, but only if an entire group of thieves are deliberatly targeting /That Person/ and /NO ONE ELSE/.However, with a large number of thieves around, a lot of theft can happen to one person within a week.
If Bob the thief steals an item from your chest then Bob cannot steal an item from ANYONE ELSES chest.
Keep in mind too that a cunning thief would likely go for high value targets, unless there's some sort of deliberate hit going on against you. So yes. If your chest is stacked full constantly of adamantium ingots, then you're in trouble. But if there's other people with higher, or more interesting, value items then they're more likely to be a target. So realistically I don't see this as being terribly likely?
Stealing entire bookshelves is illegal since:Drogo Gyslain wrote: Tue Jan 18, 2022 2:18 pmWhat about the issue surrounding stealing entire bookshelves?
If it happens, it is now reportable.- Re: Arelith Updates - by The GrumpyCat » Wed Jan 12, 2022 7:05 pm
Stealing a fixture from the home does /not/ count as the one item but is still limited to one per day per individual/group. However a bookshelf (and any future similar fixture) should only have one item taken from it.