UV/See invis/truesight Eyeglow change
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UV/See invis/truesight Eyeglow change
I liked that warlocks don't have to have glowy eyes anymore if they don't want to, but now instead everybody has to have them.
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Re: UV/See invis/truesight Eyeglow change
Personally I like the change, I hate the eyes over the head effect, it makes my character look dumb in screenshots. The only thing I want to know is if on heads or helmets where the glow isn't visible, if the eyes over the head will be returned? I like knowing who has see invis up.
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Re: UV/See invis/truesight Eyeglow change
Re: UV/See invis/truesight Eyeglow change
Glowing cheeks for everyone!
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Re: UV/See invis/truesight Eyeglow change
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Re: UV/See invis/truesight Eyeglow change
*blushes in yellow*
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Re: UV/See invis/truesight Eyeglow change
Concur. I would prefer no vfx, but this is already better than a constellation of eyes following you around.MissEvelyn wrote: Tue May 17, 2022 6:09 am Seeing how none of the spells show any effects in PnP, I think it's a good compromise to have something less obnoxious than big floaty eyeballs that we're all supposed to pretend are normal.
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Re: UV/See invis/truesight Eyeglow change
A lot, like a lot, of RP is conveyed through a character's eyes - whether motion, color, or some combination. Eyes are just important.
With ultravision, though, tons of PCs will have bright blue eyes which sort of elbows that communicative method out.
One solution is to not use ultravision, naturally, but I really rely on this spell just so I can see the screen half the time. With darkvision clicking on and off at every tiny candleflame the UD can be just super dark and hard to see as a player, and I really appreciate the QOL and consistency (not flickering) of UV.
Either way it's a significant upgrade, but this is my little gripe about it.
(I think UV should just have no VFX at all)
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Re: UV/See invis/truesight Eyeglow change
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Re: UV/See invis/truesight Eyeglow change
Re: UV/See invis/truesight Eyeglow change
My only feedback would be .. much like the spirits a shaman summons, having eyes glow specific colours can be a little annoying, especially when it does not match your character's colour palette/theme/whatever. Would be good if we could either choose the glow colours ourselves, or they were all white, or something, but that's such a minor concern it's probably not even worth addressing. This is a big improvement over what we had.
Re: UV/See invis/truesight Eyeglow change
Re: UV/See invis/truesight Eyeglow change
I get that this is a video game and therefore different, but I don’t see why the person trying to sneak invisibly/use darkness should get the benefit of knowing what others are doing… it should be a risk for them, as the active party.
I don’t mind the glowy eyes myself, but they do seem a bit odd for a number of reasons, not least of which being the whole “warlock” thing.
Re: UV/See invis/truesight Eyeglow change
That said its definitely an improvement. I haven't cast UV for years now as I just generally loathe the intrusive VFX for long duration buff spells.
Re: UV/See invis/truesight Eyeglow change
I really agree.Hazard wrote: Tue May 17, 2022 2:06 pm
My only feedback would be .. much like the spirits a shaman summons, having eyes glow specific colours can be a little annoying, especially when it does not match your character's colour palette/theme/whatever. Would be good if we could either choose the glow colours ourselves, or they were all white, or something
Despite the dated graphics, this can be a fairly engaging game visually and the customization options are really incredible.
It's cool when a character or a group of characters maintain some sort of visual coherency. For example there was a gang in the underdark (The Syndicate?) that liked to run around wearing black and purple with glowy green weapons. The costume looked greatl, even though they were totally just copying the pig.
Now with the realities of combat being what they are, this group needs to present with glowy blue eyes most of the time, and will always appear this way in raids and major PvP plot arcs. Maybe it looks kinda cool, maybe it doesn't. What if the devs went with yellow eyes? They would look like The Lakers. If they had green costumes and the devs settled on red they would look like Santa's elves. This may seem petty to some, but it seriously cramps my style.
Issues with color coordination aside, there's the whole idea of glowy eyes in general. A lot of people play in this lowish fantasy setting to escape things like glowy eyes, everyone having wings, goblin paladins on steampunk motorcycles, kung fu pandas, etc. I'm not saying that this single minor change will turn us into WoW or trying to invoke a slippery slope argument, but it does seem like a tiny baby step in the wrong duration.
The old visual was a bit weird, the new one is visually awesome but imposes a lot of aesthetic baggage.
Re: UV/See invis/truesight Eyeglow change
The eyes look dope imo, tho.
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Re: UV/See invis/truesight Eyeglow change
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Re: UV/See invis/truesight Eyeglow change
This is good though. Why would you want to be more easily detected or immediately noticed as "THATS A WARLOCK!". It actually might even give warlocks the ability to exist on the surface without being as instantly metagamed.elftv wrote: Wed May 18, 2022 6:04 am Feylock eyeglow is pretty much tossed out the window. It was a very unique aesthetic. Now it's not.
Re: UV/See invis/truesight Eyeglow change
I did always find it a bit jarring that 'glowing eyes' = KILL IT, in a fantasy world where basically anyone capable of a cantrip could give themselves glowing eyes if they wanted to.Northern Kings wrote: Wed May 18, 2022 6:31 amThis is good though. Why would you want to be more easily detected or immediately noticed as "THATS A WARLOCK!". It actually might even give warlocks the ability to exist on the surface without being as instantly metagamed.elftv wrote: Wed May 18, 2022 6:04 am Feylock eyeglow is pretty much tossed out the window. It was a very unique aesthetic. Now it's not.
It's a part I like about this update and if we could choose the colours, I think it would go a long way to get rid of PvP on sight because eyes glowing and instead shift the culture more towards, hey .. Let's RP with this eye glowing lunatic to see if they're actually a warlock or just some wizard.
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Re: UV/See invis/truesight Eyeglow change
Re: UV/See invis/truesight Eyeglow change
Oh no, only Feylock. The others are still flagrantly blatantly warlocks with unique aesthetics. Evil red glowing eyes, doesn't walk fast? Instant.Northern Kings wrote: Wed May 18, 2022 6:31 amThis is good though. Why would you want to be more easily detected or immediately noticed as "THATS A WARLOCK!". It actually might even give warlocks the ability to exist on the surface without being as instantly metagamed.elftv wrote: Wed May 18, 2022 6:04 am Feylock eyeglow is pretty much tossed out the window. It was a very unique aesthetic. Now it's not.
Also, why wouldn't I want that? You make storylines out of being outed.
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Re: UV/See invis/truesight Eyeglow change
You can make storylines out of being outed only if you've got enough grounding beforehand. Otherwise, if you're outed when you're low-level and don't have a support network or the means to survive on your own, you basically just have to roll because you can't access the basic needs of existence--writ agents, basic supplies, people to group/RP with, etc.elftv wrote: Wed May 18, 2022 2:13 pmOh no, only Feylock. The others are still flagrantly blatantly warlocks with unique aesthetics. Evil red glowing eyes, doesn't walk fast? Instant.Northern Kings wrote: Wed May 18, 2022 6:31 amThis is good though. Why would you want to be more easily detected or immediately noticed as "THATS A WARLOCK!". It actually might even give warlocks the ability to exist on the surface without being as instantly metagamed.elftv wrote: Wed May 18, 2022 6:04 am Feylock eyeglow is pretty much tossed out the window. It was a very unique aesthetic. Now it's not.
Also, why wouldn't I want that? You make storylines out of being outed.
I don't think anyone's arguing for warlocks to be able to entirely sail under the radar; what people would like is enough uncertainty/gray area that these characters can establish a narrative before they have to go on the run.
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Re: UV/See invis/truesight Eyeglow change
I was thinking maybe if the spellcraft DC on their blast was higher it would help a little as it would make it less college 101 for every wizard in the game, but that's just a minor help in that regard.
Over all, this change doesnt really matter much for warlocks. People dont meta-game warlocks all that much from my experience but when they do, no eye-glow change or spellcraft DCs will stop them because of how easy this class is to detect.
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Re: UV/See invis/truesight Eyeglow change
Re: UV/See invis/truesight Eyeglow change
This was a part of vanilla NwN. I think our Arelith wizards could enable this again and probably make it work if they so chose. I, for one, would love this solution.Rei_Jin wrote: Tue May 17, 2022 3:30 pm Personally, I’d much rather if all spell effects that don’t come with obvious visuals (flame shield, as an example) required a spellcraft check to recognize their existence, which is triggered by examining the character and then comes up under their description.
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