Cantrip Update

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Paint
Posts: 390
Joined: Mon Jan 13, 2020 5:01 pm

Cantrip Update

Post by Paint »

Should this go in feedback? I don't know.

I just really like the cantrip update. It makes cantrips more useful and allows wizards to feel like wizards again. It goes a long way towards fixing the problems that plague specialists by simply giving them another tool to lean on to make up for their weaknesses. There's probably a few bugs to sort out and some balancing to do still, but overall it's very good and I am very happy with it.
MRFTW
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Re: Cantrip Update

Post by MRFTW »

I really like it, too, especially resistance.
Good Character
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Re: Cantrip Update

Post by Good Character »

Surprised this hasn't been mentioned earlier! Such a great update. Love the Cure Minor change, especially.

This update definitely paved the way a bit to using spells for roleplay effects.
Gremkarc
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Re: Cantrip Update

Post by Gremkarc »

Yeah, props for this update! I'm very much in favour of mechanics that acknowledge some of the improvements 5e has made to the D&D formula (though obv I'm only assuming this change was made with an eye on that).

Locking everything behind spell slots always felt too stingy to me, espec. when D&D makes the hop into CRPGs, where you're naturally fighting more monsters, at shorter intervals.
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MissEvelyn
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Re: Cantrip Update

Post by MissEvelyn »

I agree wholeheartedly! ☺️ It's probably the best update since bags were added. Thank you so much, Devs! ❤️
MRFTW wrote: Fri Oct 11, 2024 3:39 pm
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This is actual RPR 50 behaviour.

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Lass is Class
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Re: Cantrip Update

Post by Lass is Class »

Salute to Kalopsia, the cantrips update is a marvelous work, and I am sure lots of casters would love it, both for RP and utility purposes.

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Flower Power
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Re: Cantrip Update

Post by Flower Power »

I regret already having reached L30 and being a Specialist now.
what would fred rogers do?
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