Finger of Agony No Longer Stacks

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Darkstorn42
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Finger of Agony No Longer Stacks

Post by Darkstorn42 »

Description of Bug Experienced:
Finger of Agony would apply its debuff when cast, and subsequent casts of the spell would apply new debuffs. Each one cycling through its 3d6, 4d6, 5d6 damage for 3 rounds and giving a fortitude save. Now when I cast it, as of the update to the servers that came between midnight and 9am EST Dec 3rd, it will not apply additional debuffs to monsters only allowing 1 effect per enemy. (Have not tested players)

Steps to reproduce the Bug:
Cast Finger of Agony on an enemy. They take the initial damage and then make a save. Cast it a second time on the same enemy and nothing happens. No feedback. The spell casts and does nothing.

Expected Result:
When you cast the second Finger of Agony you expect it to also deal additional damage, force a fortitude save, and continue to damage the enemy along side the previous cast.

Actual Result:
All subsequent casts of Finger of Agony do nothing as long as the first effect is still on the target.

Screenshot(s)
In this combat log, I cast Finger of Agony 5 times, yet you only see 3 fortitude saves and three damage from the original cast.
Image)

Additional Information/Notes
It does still work as it did before on the PGCC as of me writing this report.
I have tried to see if Empowered and regular will stack, but they do not.
I really hope this is not intentional as FoA is the ONLY spamable damage spell Undying Warlocks get before level 20.

"Expecting infinite growth in a world with finite resources is the definition of insanity."
-Someone Somewhere

SirKristof
Posts: 6
Joined: Sat Dec 08, 2018 5:42 pm

Re: Finger of Agony No Longer Stacks

Post by SirKristof »

Was this addressed?
Kalopsia
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Re: Finger of Agony No Longer Stacks

Post by Kalopsia »

It fixed a weird, but pretty impactful bug with the spell and was intentional.
The numbers may get a review in future, as a result.
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