Summons are overpowered

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Nurel
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Re: Summons are overpowered

Post by Nurel »

-XXX- wrote: Thu Dec 15, 2022 11:54 am Haste being a very powerful effect is hardly a shocking revelantion.
I expected the lack of Mass Haste on divine casters be substituted by the abilty to heal your summons, which arcane casters lack completely.
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Hazard
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Re: Summons are overpowered

Post by Hazard »

Nurel wrote: Thu Dec 15, 2022 2:32 pm
-XXX- wrote: Thu Dec 15, 2022 11:54 am Haste being a very powerful effect is hardly a shocking revelantion.
I expected the lack of Mass Haste on divine casters be substituted by the abilty to heal your summons, which arcane casters lack completely.
Being able to heal them is definitely a bonus divine have, but it still doesn't come anywhere close to the benefit of a mass haste. Mass haste is just that good. You're going to run out of heals in pve very quickly, and in pvp you're probably never going to heal a summon.
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Re: Summons are overpowered

Post by Naghast »

Dismissal and banishment spells are will saves, both of which a summon will easily pass when it's cast from a trinket.
However
It does still prevent new summons from being brought to the battlefield.
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Hazard
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Re: Summons are overpowered

Post by Hazard »

Naghast wrote: Thu Dec 15, 2022 2:37 pm Dismissal and banishment spells are will saves, both of which a summon will easily pass when it's cast from a trinket.
However
It does still prevent new summons from being brought to the battlefield.
You can also use it before a fight to prevent anything being summoned.
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Re: Summons are overpowered

Post by Helsing »

AstralUniverse wrote: Thu Dec 15, 2022 1:14 pm
Hazard wrote: Thu Dec 15, 2022 12:45 pm They perform fine in PvE, they're useless in PvP except for buying you a round or few
This really gets me. I dont understand this perspective.

They dont perform 'fine' in pve, they perform amazing. I say this based on the fact that they have close to (if not better) stats than lvl 30 melee builds. I think the sheets of the summons screenshot by players here and on discord say it all.

In pvp, well, I dont think they are insanely broken op but saying they just buy you 'a round or few' as if it's not an incredibly huge value baffles me. A lot of them have more than 52 ab, they cannot be ignored by anyone except the most extreme ac tank builds. While some builds are better than others at destroying summons via spells/abilities, most of these said other builds may not have any relevant ac against them, or a good method of dismissing them outside of spending 2 whole rounds and investing into 50+ lore or having UMD, and against most builds, summons are very effective in PVP.

I actually think it would be cool if summons were MORE reliable in pve and pvp, but less lethal. 52 ab is ridiculous. No one needs that much for pve.
Everyone has said enough here and AstralUniverse summed it up best.
Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.
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Re: Summons are overpowered

Post by Hazard »

Helsing wrote: Thu Dec 15, 2022 3:16 pm https://www.youtube.com/watch?v=-2J3EjYBYuU
Same.
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Re: Summons are overpowered

Post by Naghast »

Clarification: lethality is a combination of ab and damage and attacks per round.

A summon can even have 100 ab but if it has 2 attacks per round and deals 26 damage per hit, no one is going to respect it.

But aside from that, i feel like this thread can be locked at this point. It gets to things being repeated, and ppl ignoring other posts to nitpick things.
Last edited by Naghast on Thu Dec 15, 2022 4:19 pm, edited 1 time in total.
Helsing
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Re: Summons are overpowered

Post by Helsing »

Hazard wrote: Thu Dec 15, 2022 3:27 pm
Helsing wrote: Thu Dec 15, 2022 3:16 pm https://www.youtube.com/watch?v=-2J3EjYBYuU
Same.
I can understand you don't want your summons to be nerfed, but what AstralUniverse commented is also very true.

Here's the stats of BG's fully buffed Fiend, not even Conduit from casters (and they have two). Noted a lvl 30 WM has 54 AC, around 50 AB.

https://imgur.com/a/FTym0qM

https://imgur.com/a/MX8uOpJ
Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.
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Re: Summons are overpowered

Post by Naghast »

Helsing wrote: Thu Dec 15, 2022 4:19 pm
Hazard wrote: Thu Dec 15, 2022 3:27 pm
Helsing wrote: Thu Dec 15, 2022 3:16 pm https://www.youtube.com/watch?v=-2J3EjYBYuU
Same.
I can understand you don't want your summons to be nerfed, but what AstralUniverse commented is also very true.

Here's the stats of BG's fully buffed Fiend, not even Conduit from casters (and they have two). Noted a lvl 30 WM has 54 AC, around 50 AB.

https://imgur.com/a/FTym0qM

https://imgur.com/a/MX8uOpJ
I'd ask for your setup here too. Specific buffs and consumables used, and class/feat setup. I detailed mine, in my own posts.
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Hazard
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Re: Summons are overpowered

Post by Hazard »

Helsing wrote: Thu Dec 15, 2022 4:19 pm I can understand you don't want your summons to be nerfed, but what AstralUniverse commented is also very true.
I don't have summons to be nerfed. Playing a deep rogue atm.

2 rounds your summon is gone. I don't see your point, sorry. Please refer to my post earlier in the thread.
Last edited by Hazard on Thu Dec 15, 2022 5:22 pm, edited 1 time in total.
-XXX-
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Re: Summons are overpowered

Post by -XXX- »

Helsing wrote: Thu Dec 15, 2022 4:19 pm not even Conduit from casters
IDK what stats do you think conduit summons have, but here's a CL30 ESF:conju with mass zoo ESF transmu*:
Image

-----
* that's about the best it can get. CL30 also means no discipline - so we're talking going all in on summons here.
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Re: Summons are overpowered

Post by Helsing »

-XXX- wrote: Thu Dec 15, 2022 5:13 pm
Helsing wrote: Thu Dec 15, 2022 4:19 pm not even Conduit from casters
IDK what stats do you think conduit summons have, but here's a CL30 ESF:conju with mass zoo ESF transmu*:
Image

-----
* that's about the best it can get. CL30 also means no discipline - so we're talking going all in on summons here.
This is a 27 enchant wiz/3 bard.

I will stop here as this is becoming pointless, because You can't wake a person who is pretending to be asleep, and arguing PvP counters is pointless imo because there's always a counter to counter.

https://imgur.com/a/J1MhQnM

https://imgur.com/a/zfVWs6N
Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.
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Hazard
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Re: Summons are overpowered

Post by Hazard »

Helsing wrote: Thu Dec 15, 2022 3:16 pm
AstralUniverse wrote: Thu Dec 15, 2022 1:14 pm ... summons are very effective in PVP.
Everyone has said enough here and AstralUniverse summed it up best.
Helsing wrote: Thu Dec 15, 2022 5:38 pm arguing PvP counters is pointless
Okay, well. Thread over I guess.

Time to nerf mummy dust and elemental swarm, because if you don't counter planar conduit it is very effective in PVP.
-XXX-
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Re: Summons are overpowered

Post by -XXX- »

Helsing wrote: Thu Dec 15, 2022 5:38 pm I will stop here
Good.
Because it sure seemed like somebody was cherrypicking combat logs for attacks made with the flanking bonus just to make the AB look higher than it actually is over there.
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Sincra
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Re: Summons are overpowered

Post by Sincra »

I think this thread has served it's purpose and there's no reason to get heated here.
We have been reading this.

For now, however, gonna lock this.
Irongron wrote:I've literally never used -guard on anyone.
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