
Overpowered summons?
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Overpowered summons?
The red slaadi in the iron mones outside Cordor summon green slaadi, that seem to be way overpowered for that area. The green slaadi have an AB of +26/+21 and do quite a lot of damage. For comparison, the half dragon sorcerer "boss" has an AB of +14.


Re: Overpowered summons?
Whoops.
Definitely seems out of place.
Definitely seems out of place.
Re: Overpowered summons?
I think this probably because enemy shares the same summons players have.
So the recent summon overtune means enemy summons becomes extremely stronger, so it’s not a surprise that it has better ab than some early dungeon bosses.
So the recent summon overtune means enemy summons becomes extremely stronger, so it’s not a surprise that it has better ab than some early dungeon bosses.
Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.
Re: Overpowered summons?
Yeah. Against 26AB, one would have to have 40+ AC to start being comfortable, which seems well harsh for that dungeon 

Re: Overpowered summons?
Just upgrade to bigger dice. D20s don't cut it anymore.
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Re: Overpowered summons?
those frog summons have always been really strong just to point that out