I genuinely did not knew how to name the subject without making it seem like a meme so please forgive this. Anyway.
With all recent and not-so-recent changes, i genuinely can't shake off the feeling that elves have...
Quite a lot, compared to other races, in multiple regards?
Just, let me just go over things:
1: a settlement that's rather hard to get to, with only 2 ways to get in, one through a different settlement, and one through...
2: a race-locked (and maybe no longer alignment-locked) portal, which all combined, make it highly inconvenient to, you know, get in there when you may not be wanted. It's infinitely easier to get into Cordor (i can think of, like, three ways to get in off the top of my head, and that's not counting shadowplane), or frankly, any other settlement.
Now let's move to things that, i believe, make more difference.
They have a fairly decent racial weapon - it may not be the absolute best of the shelf, but it's still finessable, has multiple physical damage types (important when taking damage immunities into consideration), can still receive a permanent essence, and is overall, in my opinion, solid.
A really good medium armor - with solid bonuses to stealth to offset its armor check penalties, good damage immunities, bonus to a stat, and even special treatment of counting as light armor for several class features despite not being that. It's really, REALLY good, especially with how strong stealth is.
They get a really, really strong racial feat. Keen senses puts them, in my opinion, in an entirely different league compared to every other race in terms of being a spotter. And i know, someone'll probably just say "well, just turn on detect mode". the thing here is, detect mode only works well if you know they're planning on coming to you. A caster, an archer, they will definitely -NOT- want to be in melee. For those who don't know:
Normally, when you're moving without detect mode on, your total detection roll (1d20 + spot or listen) is cut by HALF. Including the 1d20.
That, combined with rather easily achievable conditional modifiers to detection DC, like, for example, the detector being in combat, can lead to someone with... 46 stealth (hide/ms) being able to consistently pass the stealth vs detection contest (both sides roll 1d20 if i remember correctly) against an entity with 100 detection.
You can probably tell that 46 stealth is much easier to achieve than 100 spot.
Continuing: Detect mode cuts your movement speed by half, and it turns off when you do anything other than, well, walk: if you try drinking a potion, casting a spell, attacking, using a scroll, etc. It'll break the detect mode. Meaning, it's rather hard to try to catch up to a stealther who's trying to keep distance from you.
Keen senses make you have detect mode up 24/7 with none of the drawbacks of it. You're constantly actively detecting, constantly adding your full spot bonus, and getting a full 1d20 to detect. You can run at full speed while doing that. This is a rather significant boon.
And yes, 10 levels of rogue also net you keen senses. But then, a combination of 10 rogue levels AND elf race nets you improved keen senses. Which provide +2 to listen and spot. Not a massive game changer, but it's always a bonus.
They also have an exclusive spellsword path, which- yeah it's quite underwhelming. But i feel like it's mostly because dex is just underwhelming, especially with recent power creep on STR builds (+4 tower shield and +4 fullplate).
And then there's arcane archer. It's really good, i admit. I love the way it's being taken. Especially since, up until now, the class was, quite frankly, bland and boring? It was always an incredibly, INCREDIBLY strong statboost towards a role that is very strong when used correctly, but it didn't have much else. Now it has a strong caster level synergy, a strong quiver level synergy with the same classes it has caster level synergy with, and its abilities were made a LOT more useful. They're as good as rooty tooty point and shooty, but now they can peek from a corner in stealth, launch a lvl 30 quiver -> seeker arrow to inflict 6 unavoidable attacks that can still crit, and jump back behind the corner as quickly as possible.
What are your thoughts?