grip wrote:
I am all for monster builds, all for them. All for monster good guy builds, monster bad guy builds, monster luke warm builds. But, monster builds that also have insane gear 95% of the server will never have access to? Not cool, in my humble opinion.
Essentially this. I don't even mind exceptionally good random looted gear: it's a good thing to have in a D&D setting, and is an exciting reason to go on an epic adventure. What I do mind is a system that, currently, is so predictable in spawning them that it does an excellent job of concentrating all of these items in the hands of the people who
drop everything right after a reset and go farm them out, usually by running through a dungeon with no RP, and if needed, killing anyone that was in the dungeon when the reset hit. This is, imo, not the right sort of behavior that the system should be rewarding.
Randomization of spawn times and locations would help with this.
grip wrote:-Do artifacts promote, obstruct, or have no effect on rp?
I think they can promote in the right circumstances. Unfortunately, I do not think we have these circumstances currently, because the means of obtaining artifacts heavily reward those people who will abruptly cut off RP after a reset, climb on skype with their friends, and sprint to as many chests as they can reach. So currently, I would say they obstruct because they reward, and thus encourage behavior that is driven by OOC knowledge, OOC coordination, and a blatant disregard for the continuity of RP. As a general rule, if you reward this behavior with chances at best-in-game gear, you are going to get more of it. And that's not something I think we should do.
grip wrote:-Are these just cases of: report cheeseballers and forget it.
I think the worst cases have been getting reported for ages, but it doesn't seem to have significantly altered the behavior, attitude, or approach to the system.
grip wrote:-Are the DEVs okay with such powerful items (When combined) that, potentially, obliterate any sense of balance as we know it?
I would hope not. And this is why I am a strong proponent of capping out the most egregious properties that, when stacked on several artifacts at once, can do stupid things to how the server in general is balanced. Bonus by bonus, my thoughts are:

+4 Enhancements on armor and weapons are probably fine. They're nothing in excess of what a fighter or cleric can manage on armor or weapons.

+4 Deflection is in the same boat as armor and weapons.

+4 Natural AC amulet is, again, not in excess of something you can get with a barkskin wand. Generally fine.

+4 dodge AC bonus should be stricken from the loot matrix, or capped at +2. +4 dodge AC represents a truly massive bonus to AC for all classes, without a reciprocal option for increasing AB across the board. +2 would be a more suitable cap, as it represents 1 point more than can be achieved in the basins. Since dodge AC stacks with itself across all sources, this AC will always represent a flat improvement, rather than another source of the +4 bonus.

+4 skill bonuses are generally not awful, but this is more because there are so many skills that it's not likely you're going to get the skill you want across several items and get other useful properties on them as well.

Elemental damage resistances aren't too bad, because they don't stack with one another, so these will never push someone into absurd territory by stacking.

+4 Universal saves is the biggest problem child IMO. Like the dodge AC bonus, multiple instances stack. Also like the dodge AC bonus, this one is four times larger than the bonus you can get out of the basin. Unlike the dodge AC bonus, you can get this on multiple item slots, leading to some stupid levels of save stacking.

+4 Attribute bonus would almost be a problem bonus, except that most characters are already getting +12 to their primary stat and +10-12 to a secondary stat, so this one isn't as huge a problem, despite being four times as large as basin bonuses, and twice as large as anything craftable.
grip wrote:-Why are they spelled Artefacts and not Artifacts? (Not important at all, I just don't know.)
I wish I knew. And sincerely wish they were spelled properly too.