So I'm back here, drifting around, been dipping my toe back for the last few days picking up a character I abandoned on a previous revisit despite loving the concept. I used to be (under different names) a regular with a big stake in some of the IC politics of the server several years ago and with I'd guess thousands of hours, but dropped off when life took a different turn and have never stuck the landing on coming back.
I don't know how long I'll be around this time, but it's fun to dabble and see what's new and what isn't. I'm massively out of the loop on a bunch of changes and innovations, and am naturally trying to process what everything feels like. What I love, what I like, what I've yet to learn, and what feels off.
So let me preface this by saying that there is a bunch that feels phenomenal about the way the server is, compared to back when I was a regular years and years ago - the new spells, classes, better integration of new stuff, icons, visuals, performance: phenomenal. And I've railed in the past against people criticising server design or decisions from a place of ignorance without respect for what people do - so I want to a) ask that if anyone responds, they're positive and respectful about the ridiculously good job the people who run this place do, and b) emphasize that what I'm trying to do here is write up some results of my own reflection of my recent time playing, having tried to remove the bits that are about me (some of my friends no longer play here, I don't know as much as I used to, I have less time to game for hours on end) and draw out the things which I catch myself wondering might, in the journey of innovation it's evident Arelith has been on recently, be the result of the frog in the boiling pot, not seeing some of the things without the starkness of years away.
Levelling is so, so so fast. I'm hazy on the details, but my first Level 30 character took me I think upwards of 4-5 months to reach that level, and that was playing an unhealthy number of hours per day. That was extremely slow- in hindsight, almost certainly too slow - but it did mean that by the time I reached epic levels, my character felt an ingrained part of Arelith. I had stakes in a guild, friends, enemies, mentors, allies, people who I'd influenced and who had left a mark. Over my last few tries to jump back in, spanning the last couple of years, I've found myself in low epics without really any links to the server at all, let alone close friends or enemies. And mind you, I'm no circle-grinder or powergamer. The writs and adventure RP system layer on XP so fast that I've found myself accidentally gaining levels without even doing much - to me, it's stark, but when I process that and try to reflect on it, it feels too much. I am Lv20 and I feel socially like a newbie on the server. That's a really odd place to be
Some of the map redesigns are gorgeous, the EE change has allowed the level designers to play with so many incredible new tilesets and assets. There are loads of beautiful, intricate, vast areas in Cordor, Myon, Guldorand, Mayfields/Tourney Ground... and they're all empty. The Tourney Ground near the tower even has an NPC joking in-character about how empty it is. I know the server is supposedly posting record numbers - probably even surpassing the days I think of as "my time", when it was three servers with a player cap that did get hit regularly, but I've yet to see more than a small handful of people in any one place (European time zone, so not the best for large populations but also not the worst). Back at least two evolutions of Cordor ago, you could wager your house that there'd be a bunch of people and four things happening and all manner of RP hooks to sink your teeth into just by popping down to Aristotlus Street outside the Nomad. There doesn't seem to be anywhere as active or bustling now - or if there is, it's well hidden. Might not be because of the spread of large safe spaces, but I suspect it probably is?
The mystery and magic isn't there. I was never a DM, but I do remember that back when Jjjerm was the ringmaster, any time he called for new DMs he'd always preface things by saying that although being a DM was rewarding and let you do things you couldn't otherwise do, it also represented a look behind the curtain that couldn't be unlooked and that it would take away some of the magic of the server. That's how things feel these days. I remember when more or less everything that wasn't a bug, a rule, or a fundamental core system change was considered FOIG. Again, as with levelling - maybe this was too extreme in one direction; hard for me to say, because I remember knowing about the things I cared about and knowing who to ask (IC) about the things I didn't. But I do feel fun is detracted from by how far things are the other way now - runes are a good example, they were a bit after my heyday but I remember they were so interesting and exciting and shiny because of how strict the FOIG rule was about them, and how obscure it all was. Now the rules for it are printed on the wiki and you can read guides on the forums. Not to mention the Discord. Sure, you can just not look it up - but when the information is there, it's assumed to be known, so you're hamstringing yourself by not. Related to this, I think, is that nothing is rare - I once had an ideal of rolling up a character whose whole deal was to learn the intricacies of a particular esoteric in-game system, specialise towards being able to engage with it at the cost of other things, and becoming an asset in people wanting to benefit from this one system; that's not really a viable route now because you can find all the knowledge needed freely and all the resources in every player shop in every settlement. They're expensive, yes - but gold seems to be trivially easy to come by - but not rare.
Everything seems to be about power now? Again, my memory is of a server which was almost religious about being a Roleplay First server, and the idea of having spaces on server official Discord servers or forums dedicated to staple builds, 1-30 spreadsheets, "must have" abilities etc. would have been unthinkable. This is linked to the point above - I have no doubt that back to the earliest days of the server these conversations did happen, but now that they're in the open, server-encouraged ways of thinking you a) don't get to be blissfully ignorant which is really what detracts from fun and b) trend the server as a whole towards that kind of play at the cost of diversity. You can't stop them happening but I am a little sad about the wholesale endorsement situation there seems to be now, I find myself thinking that most characters aren't really a composite of their experiences on the server because they probably have gear, skills, feats, and so on which were mapped out from Lv1 before they went anywhere or did anything - and that by virtue of sheer probability, they're at least low epic levels. Which ties a little bit into the earlier point about the server feeling like it kind of starts at Lv30 now.
I recognise that "once-ever-presents who slipped away for the better part of an IRL decade with only a few trips back and feel a little disheartened by some of the directions the server has taken" is absolutely not the target demographic of any changes made so maybe this is a me problem and this isn't intended as a list of things I demand changing or whatever - not least because I have no idea how to change some of them. And to be clear, I am loving some other changes - this is absolutely not a "look how they massacred my boy" post.
Just some things which it is helpful for me to put into writing and, I'd like to think were I in their shoes, helpful for those running the server to read as a reflection of someone who both knows what kind of things to look for but is also coming with if not a clean slate, then one with a heavy coating of dust over anything else.
Keep on doing what you're doing, because the fact that this place is thriving after however many years is an absolute triumph.