The GrumpyCat wrote: Mon Jul 08, 2024 8:23 am
Babylon System is the Vampire wrote: Mon Jul 08, 2024 4:50 am
Kythana wrote: Sun Jul 07, 2024 9:18 pm
And, just no on applications. They don't work, and any sort of population control just serves to benefit forever characters. There is a reason they are widely reviled by the playerbase, and it isn't just about the chore in writing them.
Can you elaborate on what you mean here? I'm just curious because after 20 years I generally understand just about every nwn perspective, even the ones I completely disagree with, but I'm at a loss here. How does it benefit forever characters, and what makes it so "reviled" beyond the "chore" of writing them?
I think I get some of (though not all) of the argument here.
To break down
1) Applications don't exist for population controle. The hard limits (in terms of Vamps Rakshasa) exist for that. Applications exist in to ensure that people at the very least understand what they're playing, and hopefully play it in an interesting way.
2) The argument for 'forever characters' can be that with all the effort of putting in an application, and getting it approved, people are less willing to delete and go through the process again. This perhaps holds some water? But frankly - at least as far as awards are concerned, I'm unconvinced it holds much.
3) I get that it's stressful and not fun to write an application, truthfully I can think of more fun things to do with my time than go through them, and certainly more fun things to do than denying them. But they're neccesary as for the above reason - to try and make sure people understand the concept they're playing, the lore of the concept and the pitfalls of said concept. I feel, in some places, they are neccesary and they arn't going away.
This is the more expected argument against apps, and I thought based on their word choices they were going to give me some new perspective I never thought about.
I did want to talk about 3 a little though. I don't think it's the writing that is stressful, at least it's certainly not for me. I am just writing down what I am going to come up with for every character regardless of whether or not I app, because I think having a background story and some goals in mind play a huge role in creating a character instead of an avatar. And by goals, I mean just some ideas to get started on. I will abandon them in a heartbeat if the game takes me in another direction that seems more fun and still makes sense for the general concept, app or no.
But what is stressful to me at least is the idea of people judging something I wrote in a conversation I am not part of. Pride is my personality type's biggest flaw after all, but I put it aside for what's best for the game. I liken it to going to the dentist. Everyone hates it, but the smart people go every six months anyways because the idea of their teeth rotting out down the line is a far less desirable outcome.
As for your dislike for reading them, that only matters if it's true of the entire team, which may be the case. My perspective on this is rooted in my time dming on another server where we had a few dms that loved judging apps, and I mostly just let them handle it unless for some reason that crowd was short on enough votes for approval (4-6 depending on the current size of the team). The thing I was good at was running events in game, and I avoided apps and discipline as much as possible because there were people that were better at that aspect then I ever could be. I stepped up when I had to, but I believe that dms focusing more on what they are good at helps slow down the burn out when it's possible.
And finally, saying no is always tough. Hearing no is always tough. But in this instance, good feedback does wonders. Point out what's good first, then point out what needs work. Give them some positive reinforcement to go at it again in the near future. And if they are still mad, well, you did all you can at that point and you can chalk it up to a "them" problem.
Now, I didn't mean to turn this into a debate about apps, I just wanted to correct that one statement above. But on the same token, this-
Eyeliner wrote: Sun Jul 07, 2024 8:02 pm
I'd prefer something like losing the Major Award tier completely and making certain races require a Greater and an application, and there's a limit on how many could be created in a time frame. And also, limit how many special races a player could apply for, like you get one a year at most.
Establish limits but lose most of the requirement of lucky rolls so everyone can have a reasonable chance, with limits on how many special characters they could make.
-is kinda brilliant. It solves so many issues that come around the roll system. No need to grind, you will get enough greater awards eventually to app for whatever you want. The snowflake stuff already has apps tied to some of it, so expanding it won't be painful and will definitely help those races that aren't tied to an app be played better in general. And people playing them won't just be doing it because that's the most powerful option they won in a dice roll, they will be doing it because they have a concept for it.
Does that mean it works for the vision of Arelith? That's for smarter folks then me to figure out. I just think the idea was good enough for some further exploration.