chris a gogo wrote: Thu Jul 25, 2024 7:44 am
Is ship PvP exempt from the 48 hour rule.
Example.
If character(s) are killed the day before in normal PvP, is it then alright for them to go sailing and start attack ships even if they are filled with the same groups that killed them the day before?
No, it's not exempt, but it is more difficult. You will not always know who is on the other ship, and it's not necessarily in your control who you come across in sailing. Just do your best to avoid those who killed you the day before. We can tell when someone is intentionally disregarding the 48hour rule, and when they are not. It's also worth highlighting that if a ship is sunk, the involved ships should not be fighting again for at least 48 hours. Per our rules,
Sinking or being sunk initiates the 48 hour rule. Avoid each other as much as possible. Ships make it hard to know who to avoid. Do your best.
As for the 'reasonable amount of time' requirements, it should certainly still be followed for now. What we really do not want to see is effectively ship-ganking, whereby a non-warning shot is fired the second after a flag is changed.
Think of it this way, we ask that in land PVP, players almost put themselves at a disadvantage to make it clear to the opposing party that they will attack. We don't allow sudden, one-line PVP. It's part of being a good sport and playing in good faith. We ask the same of sailing. Give more time rather than less, and if they get away, so what?
That pretty much means if I am on a faster ship and somebody flies red flag and fires warning shots expecting a response, all I need to do is play possum and will get away safely almost every time.
To be honest, I don't see why this is a problem. They're on a faster ship, so they have more advantage to get away. Why is it an issue?