Arelith has a lot of weird options for awards and they're mostly race based, some of them can be weirdly numerous but fine (like genasi or tiefling), but things like fey or imp shouldn't share the same space (especially how lore unfriendly some have been in the past). Just saying that however is not really of contribution so here are some ideas that are not making a character strictly stronger in combat. I had this saved on a notepad for a week in case I had more ideas but I really didn't think more about it.
Minor
The Pet - Like a familiar/animal companion summon, but without a strong NPC sheet. Choices vary between surfacer and underdarker.
The Explorer: Skill Focus (Climb), gains Epic Skill Focus (Climb) at level 21. Increased chance of finding loot in chests.
The Investigator: Better tracking, stronger -investigate, +2 spot vs disguises.
The Potion Maker: Brew Potion Feat (allowing mundanes to make more potions through crafting).
The Local: Starts with citizenship in a settlement of choice, does not cost resources from the settlement on year turns, quarter taxes in that settlement are halved. Bonuses only apply to the settlement of their choice.
The Darkdweller: Permanent ultravision, ignores terrain spot penalties due to darkness. Limited to Underdark races and Shadovar.
The Diehard: Instead of immediately dying at -10 HP, they have 3 rounds to be healed before dying. Still dies if their HP drops to -100.
Medium
The Gatherer: Increased chance to gather resources, doubles finds from plants.
The Packrat: +100lbs carry capacity per hard STR above 10 (minimum 100).
The Monster Hunter: Gains 1 Favored Enemy slot, scales at half character level or ranger levels (whichever is highest). Limited to Undead, Outsider, Elemental, Monstrous, Fey, Dragon.
The Ritualist: Counts as having the right classes to perform any ritual (provided they know the languages), if they meet the normal requirements there is a 50% chance of not spending resources on it.
Greater
The Seaborn: Gets Skill Focus (Sail), counts as 1.5x people for manning a ship with their Sail skill (has no effect if the maximum able sailors are present), 10% chance of not spending ship ammo.
The Unorthodox: Access to a racially locked PRC, so a human could become an Earthkin Defender or an Arcane Archer.
The Pet Parrot: Same as The Pet but with a parrot. Once per in game 24 hours, sends a parrot messenger to someone.
Greater Nobility: Noble award combined with Gift of Wealth. Does not stack with Gift of Wealth.
The Librarian: Can read any written language, prints two extra copies of books, higher chance of finding scrolls and books in bookcases.
The Immense: Counts as a Large Creature, with all the benefits and maluses, including colossal weaponry, a greater height and -2 AC/DEX (on top of the AC penalty from size and racial penalties). Limited to Orog, Bugbear and Gnoll.
The Hunted: +10 spot for seeing pick pocket attempts, 25% chance of detecting scrying on self, +2 spot vs. disguises, +2 bluff. 1% of spawning an equal level hostile assassin any time they rest, cannot happen more than once per two in game months.
Major
True Lycanthrope: Incurable lycanthrope, types limited to Wolf, Rat, Boar and Cat. Evil only. Toggleable +1 regeneration outside lycan form.
The Truly Immense: As Immense, but includes half-orc.