AstralUniverse wrote: Thu Sep 05, 2024 11:00 pmPersonally, I would love to see loremaster nerfed in regards to epic spell foci commands. If it required greater spell focus in divination or, hells, even just spell focus as qualifier for secret of scry for example,
I would be happy to see loremaster being pushed more towards "loremaster" rather than "quasi-mage"of sorts. I also think secrets of ab/ac/health should be left as is, because otherwise everyone would just have both scry, ward and artisian (or explorer if sailor) without any decision-making needed
im trimming the fat here to point fingers at my previous points and segue into the greater one i really want people to examine with the advent of the loremaster buzz.
the fear surrounding LM has made it abundantly clear there are a few "milestone" abilities that people are (justifiably, rightfully) frustrated with.
gating them behind spell foci or the ability to cast 9th level spells would put these things firmly back into the domain of casters - which is something the casters could've already taken, it might come as "feat wiggle room" in their caster/LM build instead of a free ESF-tier cookie without any of the work.
i think most people's issue with loremaster is that it grants access to these things, not the AB/HP/AC/, levels to lore, +CL, etc.
chiefly, scrying. scrying is a mostly one-sided mechanic that is not something that can tangibly be interacted with by the viewee. it isn't fun to deal with. it's incredibly goofy. "can you put down a scry ward?" is as common a phrase as "please pass the salt."
when you have a mechanic that is influencing RP so heavily in a way that people not only find it negative, but they reflexively deal with it every log-in, it may be time to reconsider it.
ward is its own can of worms. i (personally, selfishly) want ward to remain. why? it's useful for assassins. i've witnessed a player lens because someone said "Hi" to him and he was toggled hostile by an assassin in stealth. he did not RP, he just lens'd.
ward is a bandaid solution to the problem that is instant-travel being so prevalent in the server. ideally we wouldnt need ward and teleporting wouldnt be such an issue. teleport secret falls in here, too.
i say "bandaid solution" here because (to me) it does not and has not felt like an interesting mechanic to deal with. whenever the topic of "teleport ward" comes up, it is basically, "hey man we really want to kill so and so but he'll just lens" - and that isn't interesting RP, but it also isn't interesting to have 10 weaponmasters dogpile you and hit you before you can make your escape.
something has to give, that much is clear. the solution? something to be discussed properly and not spat out in this little forum post.