I think this thread is a really weird criticism, regarding loremasters.
Peacewhisper wrote: Sat Aug 03, 2024 3:05 pm
Richrd wrote: Sat Aug 03, 2024 2:30 pm
I wonder what the team's thoughts are on the extreme representation of loremasters.
3rd most represented class. Big LMAO.
I think Loremaster was a mistake and should be removed for the sake of balance.
There is nothing that the class gives you that disrupts the balance of the game. Its meant to be a dip, as evidenced by why you can only take 5 levels in it. This is done for the same reason people dip into rogue, or bard, or however many levels in fighter.
AddledPunster wrote: Sat Aug 03, 2024 5:56 pm
As much as I enjoyed playing my Wizard/Loremaster, it's hard to ignore that very few people are picking the class with the flavour in mind. It's a shame, because the flavour has a lot of potential for roleplay on the server if every third person wasn't already a Loremaster.
I don't think this is a fair criticism because we don't know whats on people's character sheets. You don't know how someone is implementing loremaster into their concept. With the various secrets you can take, your character can roleplay as a well-learned botanist, a cartographer, someone who has studied the blade, a magician, or any variety of flavor the various secrets give. Do people take the quality of life ones like teleport and yoink? Sure. Do people utilize those levels to enhance their concept? Absolutely.
ltlukoziuz wrote: Sat Aug 03, 2024 6:29 pm
Peacewhisper wrote: Sat Aug 03, 2024 6:04 pm
AddledPunster wrote: Sat Aug 03, 2024 5:56 pm
As much as I enjoyed playing my Wizard/Loremaster, it's hard to ignore that very few people are picking the class with the flavour in mind. It's a shame, because the flavour has a lot of potential for roleplay on the server if every third person wasn't already a Loremaster.
How to fix Loremaster:
Prereq. Ability to cast 9th level Arcane spells
There you go. Force people to have 17-18 levels in Wizard or Sorcerer to pick Loremaster. Also probably half the lore skill of anyone who doesn't have the majority of their levels in wizard/sorc. And make wizard/sorc the only two classes to get lore as a class skill. Problem solved. Now wizard/sorc are good again and cleric was good enough it didn't need time stop since it has word of faith.
The problem is, Loremaster was planned exactly to be the "mundie" option for a dip if you needed to rely on items. For Wizards/Sorcs, it's basically doubling down. Only problem is that it's way too convenient.
Too convenient is a weird critique. Its not as though mundanes are getting these abilities at no cost. It requires feat and level investment, and this is not always optimal. They're choosing to, for one reason or another.
Anyway, I don't think every character with 3 to 5 levels in loremaster is meant to RP as a sagely old wizard surrounded by dusty tomes. Its weird to want to restrict it to that. The vibes I get from this thread are a bit weird, in that they seem to critique perceived roleplay, convenience for non-spellcasters and the observation that "there are a lot, so that must mean we need to get rid of it."
I'm fine with talking about how to improve the class or understanding how it functions in builds, but the critiques I've seen here thusfar ain't it.