The GrumpyCat wrote: Sat Oct 19, 2024 10:03 pm1) Dms cannot always controle the size of events, or how people react to them. Someone can spawn a few rats on the Cordor streets for some lowbe characters to murder, and it can turn into "OMG MASSIVE RAT INVASION THE KING OF RATS HAS RETURNED ALL OF CORDOR WILL BE DEVOURED! SUMMON THE ARCANE TOWER! SUMMON THE RADIANT HEART! THE ISLE IS DUE TO BE DOOOOOMED! DOOOOOOOOMED I TELL YE!'
This works over time as well as numbers. I can say, run an event where pcs help a poor begger with some coin and he talks about the suffering of the slums- wanting just to add a few bits of flavour at atmosphere, and then get innundated with 10 requests of 'WE WANT TO HELP THE POOR!' 'WE'RE ORGANIZING A MEGA GROUP TO MURDER ALL THE GANGS!' 'WE'VE COLLECTED 1000000 UNITS OF STONE TO MAKE AN AMAZING MANSION FOR THEM!' Ect. It's really cool in many ways, I admire it, but following up such threads can turn what was once a tiny flavour quest into a huge mega story, the like of which isn't neccesarly wanted.
DMs absolutely can and have controlled the size of events.
Almost every time that I've seen an event balloon out of proportion is because:
1) Massive swarms of enemies come in with extremely bloated stats. Characters don't want to die, so they call in reinforcements.
An anecdote I'll share. One time, I was roleplaying in the Myon library with one other character, when suddenly evil books came to life. They instantly started hitting me for around 70 damage per hit with 44-45 AB, and were spamming Mordenkainen's Disjunction in the back.
I actually died, because my death ward got dispelled, and a 60 DC Wail of the Banshee killed me. If it wasn't for the fact that the person I was rping with at the time sent a wisp, we would have just both died, and the event would be over.
If whatever is happening can be solved by throwing more bodies at it(IE, tough, numerous enemies), it's going to happen.
When the threat is something manageable by the players already there, generally speaking, everyone is accommodating enough to not introduce more. After all, many players are searching for the spotlight themselves, why muddle the chance of that not happening by introducing more characters?
2) DM NPCs hype up the importance of the event.
Again, another anecdote. When the Tower election came around, my evil, non-magically inclined character was planning on sitting it out. I had no reason to go, or attend, and didn't really care.
And then, I saw a board post by a DM NPC saying that actually, this was the most important decision ever, because it could have wide reaching implications on every magical community across the isle. (This wasn't even true in the end.)
Had this event just focused on the Tower itself, and did not encourage outsiders to come in? I wouldn't have bothered to come.
When the DM event is just... a few people talking in a room, there is 0 reason to call in others. Sure, some people might still be summoned in. Some might naturally filter in. But it's a lot more manageable than when the entire combined military force is brought in when an army is spawned.
That can be controlled.