Dessin wrote: Sun Nov 03, 2024 1:17 pmNevirmore wrote: Thu Oct 31, 2024 12:45 pmThe inked removal doesn't effect me as a player, as I'm genuinely happy with my pirate rp, but it is a rare occurrence when you have an overflowing ship of sailors these days. Which makes it challenging. Even more so when you do wrangle a crew together only to invest time and coin into helping them level and kit out before they ultimately roll and just disappear. Definitely their choice, and not a bash against any players for doing so, but finding a way to make Sencliff more worth a roleplay investment is my thoughts on ink removal.
Generally, rules like this are built because in the past it was abused. Or it was built in mechanically when the content was added. It would be something that should potentially be changed in the future, in my opinion of course. But seeing a lot of great players drop completely, since their story line has "ended" is disheartening. While if we have the potential for a future story arc, I'm curious if this would alleviate that.
Not to say I don't thinking there shouldn't be a down side to the removal. Actions have consequences and I feel like we can come up with a better one to enhance a story rather then ending it entirely while a person is trying to build off it. As our current approach is generally... Die, or roll your character for the reward before that happens. A m.o.d can be an amazing thing that forces a player to player differently and take action into consideration. But, it also completely changes how someone would play a character.The outcast tag swap could be an interesting outcome, as a lot of pirates tend to retire down in the UD for more roleplay and safety. But having an option for Guld should be discussed as well, as it is a "free port" and as a neutral city finding a way to make an out for players to go their would be a worthwhile concept. I don't expect a former pirate to end up on the cordorian guards anytime in the future. But the fact we are not allowing the players to work and roleplay out these concepts of story progression at all is my main concern.
Sencliff is lacking many things other settlements have. Example, many boast about the "taxless and lack of government" which may be a boon of its own, but removing settlement functions, also, removes RP. The town guard RP? Doesnt exist. Mayor Rp? Not here!
So what do we get in exchange for this MASSIVE loss in potential rp?,...Nothing
Radiants get a Ring, im sure other factions get things mechanically...
The only thing that my dread ink affords me is to enter the dread estate, and use a ...well....anyways, its the only one on the ISLE and its jus CRAZY that is the BIG SHEBANG for being a dread pirate
We need some settlement function, we need something that makes sencliff more than jus a sail and log off cycle. The pop drops post sail, and most of the time sencliff is jus empty island wide
While I disagree that it needs most of the things you mentioned, since "settlement leaders" and "guard Rp" are only as good as the people involved, and when people put in the work sencliff can be as good as any other settlement without those things (at times better, because of the lack of law structure and hierarchy), I have always thought that the flagship of sencliff should have its captain elected on the same timeline as the other settlement elections.
That's not a commentary on the current owner, I have no idea who they are and they could be super active at the moment, or any owners previously...It's just too important of a piece to sencliff and really sailing as a whole to ever be sitting around stagnant for an extended stretch.