As for the idea, the one mistake I made in my calculations is the assumption that everyone wants sailing to be more open. It would seem that there are folks that like it to be exclusive and gatekept by wonky builds. Saying that is not an insult to them, one of my favorite people related to Arelith Fallen Dabus (who worked harder on this stuff than most know) always hated any cap at all and just wanted the numbers to fly, and who knows maybe that is the answer. Because even if this idea was popular, the ship combat system would need to be looked at next since two maxed score ships can't really kill each other. But that's something that deserves its own topic, so I left it out of this.
This touches a little on PVP aspect of sailing since you've mentioned that 2 maxed score ships can't really kill each other which is not true since I have probably, if not more Ship PVP experience than most players i guess?
I won't go on about this aspect since those who know my old PCs should believe me and tbh, I am a person who do not believe in Ship PVP as the core aspect of sailing RP even though i admit that it's enjoyable. But Warmongers do not last, full stop.
To quote an example, there're many times that whether i was Raom or Helkaros, i received Wisp / Messenger that literally tell me that XXX ship is on the direct opposite of the Archipelago, like some 10 quadrants or more apart, I generally DO sail towards there but do i ignore all other ships that i spot? Like Nelanther / Undead Galleon / Prisoner?
Nope, not at all. I treat these NPC ships as if they were PC ships. Unless Dreadnought / Lost Ark / Leviathan are simply just beside myself, I will usually focus less on pursuing something super far away and continue ship RP.
Does my Crew understand me? I hope they do and i'm always glad that they stick with me all the time.
There're other IC decisions that causes me to shelve characters but i'm always coming back, on other characters though, it usually take weeks if not months, for anything to grow and growth, is an experience that i enjoy.
And Sailing has always been open and recently, even more open which is a very positive change. But is it because of sailing mechanics? Nope. It's because of the content and also because we enjoy sailing RP.
Sailing has never been gatekept by anything but player's decision to decide what they like to do and enjoy.
Similarly that those who are excellence at QB and Hide/MS are usually not good at other aspects, it's a give and take. You can't be good at everything.
Ok that aside, the only reason that i dislike this suggestion is because i'm only aware that sailing department has always been the field for ActionReplay and the limited amount of time should be spent on increasing / improving content instead.
There are many differences in how we see the Sailing skill as a whole but it isn't something too complicated really.
Sometimes, all it takes is simply one epic skill focus : sail to be taken, is all. But does missing an epic feat cripples a character build? It comes down to mechanical concept once again ( another subject ) but does missing an epic feat cripples the Sailing experience or RP? I don't think so? I've welcomed and greatly enjoyed RPing with some players IG who totally don't add a single point in Sails but their character is so fun to be around that I can't help myself, asking them to join all the time. And did i ever send a /tell to OOC tell them how you can improve sailing score? I don't. My character is almost permanently on /notell.
It's really not mechanics that limits a player but how the player RP and if they likes to stand on the small size of a ship, doing RP as you would in a tavern while also having the chance to do some PVE, collect coins meanwhile.
Bring along a fisherman's rod and RP fishing while on a ship.
Bring your food and drink and treat the ship as you would, a tavern, and RP how flavorful they are.
Describe how great it is to feel the sea breeze, shout and release your frustration on the Sea.
There're many different RP venues to be done and can be done!
It's never just standing on the ship, okay i can do combat, next okay i am a great sailor and just go silent mode.
There's no limit to imagination on how you can RP on a ship as you can, in a Tavern, in a Dungeon or even middle of nowhere.
Edit :
More ships. Actual nice ships that can grapple and dive. Make at least some of them not tied to settlements so we can have independent mercenary crews. Give settlements multiple nice ships too so a whole city isn't stuck waiting on one single player to be able to sail.
Make the +5 sailing gear more common. I shouldn't have to drop two thirds of a million coins for an article of clothing. Come on man.
I absolutely like the idea if we can have more ships that are not tied to settlements so that the age of piracy privateering is upon us and of course...2mil for epic sailing set is bugger.