toftdal wrote: Sun Jul 06, 2025 7:33 pm
Also, there is something weird going on with the CD of Dark Claim - I get a message that I have gotten a use back, immediately as I Dark Claim a creature - once I've killed that creature, it still takes somewhere between 3-6 seconds before I can re-apply to the next (I get no feedback message) - which usually means, I'll use up the other ability of it (the one that applies a visual-but-not-actual slow effect to the creature) in the process.
(I am playing the Crimson Countess path if that matters).
If it's what I think it is, it happens when the mob you killed, specifically it's corpse, doesnt despawn normally after 6 seconds. Some 'special' mobs who leave corpses until server reset. I noticed that my claim's cd doesnt reset when the corpse doesnt despawn, and then I need to wait the full cooldown.
About vamp.
Back when Ranger was given this custom made on-hit property, it was an entirely different set of devs, using entirely different design tools pre-EE, having entirely different design philosophies, but most importantly, they were working on Ranger, not Harbinger. They wanted ranger's vamp to proc every hit because they were pushing for dual-wield builds and wanted to reward dw ranger more than none-dw rangers in that regard. It doesnt really mean that this old on-hit property has to be used from then on whenever you want to add vamping mechanic to a class/weapon. Vanilla vamp's value for harbinger or any other class can be increased or decreased until balance is found, and since you cannot stack it with vamp on weapons, it is simply more 'controlled' balance-wise.
Also, Harbinger is S-tier across multiple builds, dare I say borderline overpowered even.