Cordor Changes!
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Cordor Changes!
WOW! I seriously...just...WOW!
So amazing! You guys are...WOW!
So amazing! You guys are...WOW!
"Fail your Death Attack? Boomstick. Immune to sneak attacks? Boomstick. Gnome? Boomstick." ~ Baron Saturday
Re: Cordor Changes!
Look at this: viewtopic.php?f=19&t=6388
Mithreas wrote:PC deaths give my life meaning, people.
Re: Cordor Changes!
Although I wont be on Cordor much being a UD player at heart. Have to admit, hopping on my lowbie I was pretty impressed. Good job Devs, really shows you care.
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Re: Cordor Changes!
Well done, builders - y'all are amazing.
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Re: Cordor Changes!
Look at the timestamps, goon.Thake wrote:Look at this: viewtopic.php?f=19&t=6388

"Fail your Death Attack? Boomstick. Immune to sneak attacks? Boomstick. Gnome? Boomstick." ~ Baron Saturday
Re: Cordor Changes!
And while we're at it, an extra nod to the performance improvements!
70-80 people online, and only minor lag!
70-80 people online, and only minor lag!
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Re: Cordor Changes!
So this thread gets equal love. From me anyway.
Performance has been great. I counted 89 people on at one point. Most of which were on the Cities/Planes.
Performance has been great. I counted 89 people on at one point. Most of which were on the Cities/Planes.
“The dinosaurs became extinct because they didn't have a space program. And if we become extinct because we don't have a space program, it'll serve us right!”
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Historical Character List (Updated 9/20/19)
-Larry Niven
Historical Character List (Updated 9/20/19)
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Re: Cordor Changes!
In addition to all the amazing details and stunning atmosphere that makes Cordor feel like an actual city now, many implementations are actually really brilliant and RP-inducing.
Beyond the obvious points (Theatres, moving the docks to the northern outskirts, all the pretty pretty design and the whole new feeling the NPCs and accessible houses now create, convos...), there is this one thing:
Removing the loitering point in front of the Nomad, and making the Nomad a shortcut into the city. Giving people stuff to do in the Nomad, and an overall more cozy feeling. Considering the traffic it will probably receive due to its positioning, and the new design, I expect it to finally draw people into the tavern to loiter. This was a big point in the past.
First, the loitering poing point was in front of the temple, which was where the Nomad was before this update. The temple was moved and the tavern placed there, to have people say 'hey, let's rather go get inside to RP there instead of stand in the streets no matter the time or weather'. Didn't work as intented, it was even more awkward then, because people stood around in front of a pub in a line along the street.
I really hope the new design finally solves that almost 12+ years old matter.
Beyond the obvious points (Theatres, moving the docks to the northern outskirts, all the pretty pretty design and the whole new feeling the NPCs and accessible houses now create, convos...), there is this one thing:
Removing the loitering point in front of the Nomad, and making the Nomad a shortcut into the city. Giving people stuff to do in the Nomad, and an overall more cozy feeling. Considering the traffic it will probably receive due to its positioning, and the new design, I expect it to finally draw people into the tavern to loiter. This was a big point in the past.
First, the loitering poing point was in front of the temple, which was where the Nomad was before this update. The temple was moved and the tavern placed there, to have people say 'hey, let's rather go get inside to RP there instead of stand in the streets no matter the time or weather'. Didn't work as intented, it was even more awkward then, because people stood around in front of a pub in a line along the street.
I really hope the new design finally solves that almost 12+ years old matter.