Cordor Changes!

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P Three
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Cordor Changes!

Post by P Three »

WOW! I seriously...just...WOW!

So amazing! You guys are...WOW!
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Ebonstar
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Re: Cordor Changes!

Post by Ebonstar »

just wandered around going this is so cool
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Thake
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Re: Cordor Changes!

Post by Thake »

Mithreas wrote:PC deaths give my life meaning, people.
Dreadwolf
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Re: Cordor Changes!

Post by Dreadwolf »

Although I wont be on Cordor much being a UD player at heart. Have to admit, hopping on my lowbie I was pretty impressed. Good job Devs, really shows you care.
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Mayonnaise
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Re: Cordor Changes!

Post by Mayonnaise »

Well done, builders - y'all are amazing.
P Three
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Re: Cordor Changes!

Post by P Three »

Thake wrote:Look at this: viewtopic.php?f=19&t=6388
Look at the timestamps, goon. :P
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Twily
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Re: Cordor Changes!

Post by Twily »

And while we're at it, an extra nod to the performance improvements!

70-80 people online, and only minor lag!
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Dinosaur Space Program
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Re: Cordor Changes!

Post by Dinosaur Space Program »

So this thread gets equal love. From me anyway.
Performance has been great. I counted 89 people on at one point. Most of which were on the Cities/Planes.
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Wordless Truth
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Re: Cordor Changes!

Post by Wordless Truth »

In addition to all the amazing details and stunning atmosphere that makes Cordor feel like an actual city now, many implementations are actually really brilliant and RP-inducing.

Beyond the obvious points (Theatres, moving the docks to the northern outskirts, all the pretty pretty design and the whole new feeling the NPCs and accessible houses now create, convos...), there is this one thing:

Removing the loitering point in front of the Nomad, and making the Nomad a shortcut into the city. Giving people stuff to do in the Nomad, and an overall more cozy feeling. Considering the traffic it will probably receive due to its positioning, and the new design, I expect it to finally draw people into the tavern to loiter. This was a big point in the past.
First, the loitering poing point was in front of the temple, which was where the Nomad was before this update. The temple was moved and the tavern placed there, to have people say 'hey, let's rather go get inside to RP there instead of stand in the streets no matter the time or weather'. Didn't work as intented, it was even more awkward then, because people stood around in front of a pub in a line along the street.

I really hope the new design finally solves that almost 12+ years old matter.
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