I expected the lack of Mass Haste on divine casters be substituted by the abilty to heal your summons, which arcane casters lack completely.-XXX- wrote: Thu Dec 15, 2022 11:54 am Haste being a very powerful effect is hardly a shocking revelantion.
Summons are overpowered
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Re: Summons are overpowered
Re: Summons are overpowered
Being able to heal them is definitely a bonus divine have, but it still doesn't come anywhere close to the benefit of a mass haste. Mass haste is just that good. You're going to run out of heals in pve very quickly, and in pvp you're probably never going to heal a summon.
Re: Summons are overpowered
Dismissal and banishment spells are will saves, both of which a summon will easily pass when it's cast from a trinket.
However
It does still prevent new summons from being brought to the battlefield.
However
It does still prevent new summons from being brought to the battlefield.
Re: Summons are overpowered
You can also use it before a fight to prevent anything being summoned.Naghast wrote: Thu Dec 15, 2022 2:37 pm Dismissal and banishment spells are will saves, both of which a summon will easily pass when it's cast from a trinket.
However
It does still prevent new summons from being brought to the battlefield.
Re: Summons are overpowered
Everyone has said enough here and AstralUniverse summed it up best.AstralUniverse wrote: Thu Dec 15, 2022 1:14 pmThis really gets me. I dont understand this perspective.Hazard wrote: Thu Dec 15, 2022 12:45 pm They perform fine in PvE, they're useless in PvP except for buying you a round or few
They dont perform 'fine' in pve, they perform amazing. I say this based on the fact that they have close to (if not better) stats than lvl 30 melee builds. I think the sheets of the summons screenshot by players here and on discord say it all.
In pvp, well, I dont think they are insanely broken op but saying they just buy you 'a round or few' as if it's not an incredibly huge value baffles me. A lot of them have more than 52 ab, they cannot be ignored by anyone except the most extreme ac tank builds. While some builds are better than others at destroying summons via spells/abilities, most of these said other builds may not have any relevant ac against them, or a good method of dismissing them outside of spending 2 whole rounds and investing into 50+ lore or having UMD, and against most builds, summons are very effective in PVP.
I actually think it would be cool if summons were MORE reliable in pve and pvp, but less lethal. 52 ab is ridiculous. No one needs that much for pve.
Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.
Re: Summons are overpowered
Clarification: lethality is a combination of ab and damage and attacks per round.
A summon can even have 100 ab but if it has 2 attacks per round and deals 26 damage per hit, no one is going to respect it.
But aside from that, i feel like this thread can be locked at this point. It gets to things being repeated, and ppl ignoring other posts to nitpick things.
A summon can even have 100 ab but if it has 2 attacks per round and deals 26 damage per hit, no one is going to respect it.
But aside from that, i feel like this thread can be locked at this point. It gets to things being repeated, and ppl ignoring other posts to nitpick things.
Last edited by Naghast on Thu Dec 15, 2022 4:19 pm, edited 1 time in total.
Re: Summons are overpowered
I can understand you don't want your summons to be nerfed, but what AstralUniverse commented is also very true.
Here's the stats of BG's fully buffed Fiend, not even Conduit from casters (and they have two). Noted a lvl 30 WM has 54 AC, around 50 AB.
https://imgur.com/a/FTym0qM
https://imgur.com/a/MX8uOpJ
Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.
Re: Summons are overpowered
I'd ask for your setup here too. Specific buffs and consumables used, and class/feat setup. I detailed mine, in my own posts.Helsing wrote: Thu Dec 15, 2022 4:19 pmI can understand you don't want your summons to be nerfed, but what AstralUniverse commented is also very true.
Here's the stats of BG's fully buffed Fiend, not even Conduit from casters (and they have two). Noted a lvl 30 WM has 54 AC, around 50 AB.
https://imgur.com/a/FTym0qM
https://imgur.com/a/MX8uOpJ
Re: Summons are overpowered
I don't have summons to be nerfed. Playing a deep rogue atm.Helsing wrote: Thu Dec 15, 2022 4:19 pm I can understand you don't want your summons to be nerfed, but what AstralUniverse commented is also very true.
2 rounds your summon is gone. I don't see your point, sorry. Please refer to my post earlier in the thread.
Last edited by Hazard on Thu Dec 15, 2022 5:22 pm, edited 1 time in total.
Re: Summons are overpowered
IDK what stats do you think conduit summons have, but here's a CL30 ESF:conju with mass zoo ESF transmu*:

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* that's about the best it can get. CL30 also means no discipline - so we're talking going all in on summons here.
Re: Summons are overpowered
This is a 27 enchant wiz/3 bard.-XXX- wrote: Thu Dec 15, 2022 5:13 pmIDK what stats do you think conduit summons have, but here's a CL30 ESF:conju with mass zoo ESF transmu*:
-----
* that's about the best it can get. CL30 also means no discipline - so we're talking going all in on summons here.
I will stop here as this is becoming pointless, because You can't wake a person who is pretending to be asleep, and arguing PvP counters is pointless imo because there's always a counter to counter.
https://imgur.com/a/J1MhQnM
https://imgur.com/a/zfVWs6N
Hazard wrote: Doing that on a non-mundane requires constant stops to rest, chugging alcohol whenever your spells start wearing off/get dispelled, and with casters, you're going to get through that dungeon once in the time a 25/5 can get through it 10+ times.
Re: Summons are overpowered
Helsing wrote: Thu Dec 15, 2022 3:16 pmEveryone has said enough here and AstralUniverse summed it up best.
Okay, well. Thread over I guess.
Time to nerf mummy dust and elemental swarm, because if you don't counter planar conduit it is very effective in PVP.
Re: Summons are overpowered
Good.
Because it sure seemed like somebody was cherrypicking combat logs for attacks made with the flanking bonus just to make the AB look higher than it actually is over there.
Re: Summons are overpowered
I think this thread has served it's purpose and there's no reason to get heated here.
We have been reading this.
For now, however, gonna lock this.
We have been reading this.
For now, however, gonna lock this.
Irongron wrote:I've literally never used -guard on anyone.