Summons not staying in combat

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Party in the forest at midnight
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Summons not staying in combat

Post by Party in the forest at midnight »

Since the line of sight update, I've had problems with my summoned elemental staying in combat. It could be completely surrounded by things trying to kill it, but will drop combat. Even trying to get it to attack things can be hard, it doesn't always respond to either the attack nearest command, or player tool 1 targeting something next to it.
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Reallylongunneededplayername
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Re: Summons not staying in combat

Post by Reallylongunneededplayername »

+1

This happend so many times to my elemental, It is just table flipping annoying.
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Zeskay
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Re: Summons not staying in combat

Post by Zeskay »

I have also experienced this. I tried releasing it from the Player Tool 1 and letting the standard AI do its thing but it still just sits there. Targets are not invisible and there's nothing breaking LoS.
Archnon
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Re: Summons not staying in combat

Post by Archnon »

Same problem with both animal companions, summoned creatures and animal henchmen
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MissEvelyn
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Re: Summons not staying in combat

Post by MissEvelyn »

Same issue here with summoned creatures, and even familiars.
MRFTW wrote: Fri Oct 11, 2024 3:39 pm
Peacewhisper wrote: Thu Oct 10, 2024 1:26 pm

I don't talk to anyone OOC

This is actual RPR 50 behaviour.

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Silvard
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Re: Summons not staying in combat

Post by Silvard »

If possible could you please describe with as much detail as possible the unintended behavior and, if you can, list the steps to reproduce it? The more information the better.
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Emotionaloverload
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Re: Summons not staying in combat

Post by Emotionaloverload »

I have noticed this in the last two days using both animal companions and summons on the player1 tool. Sometimes the creatures will be sent to attack a monster in the group and when it dies, they will attack other members in the group. However it seems almost half of the time, they just stop after that first kill even if they are right within range.

I believe this might have something to do with being disrupted since if anything blocks them whilst walking, they completely stop now instead of trying to walk around it.

EDIT: In addition, even with the player1 tool, the summons are sometimes prone to running back to the character mid fight as if they are done. I haven't been able to find a pattern for any of these.

-S
Last edited by Emotionaloverload on Thu Jul 25, 2019 5:55 pm, edited 1 time in total.

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Vrass
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Re: Summons not staying in combat

Post by Vrass »

Same here as well... wont attack and telling it to attack has no effect at all
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Hazard
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Re: Summons not staying in combat

Post by Hazard »

I've always had this problem.
Mad Martigin
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Re: Summons not staying in combat

Post by Mad Martigin »

I've had this problem for a very long time, nothing new here.
WJLIII3
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Re: Summons not staying in combat

Post by WJLIII3 »

I have noticed summon AI faults before, but since the update it has happened nearly every encounter. The Elemental stops fighting, while being attacked, regardless of whether I use PT1 or not. It can be forced to start again, but it becomes flat-footed for the time it is not in combat.

As for steps to reproduce I'd say its as simple as go to an enemy-dense location and let your elemental solo all the encounters. It will rapidly become noticable. There are no ways to reproduce it I know except "allow your elemental to be attacked, and kill a target," and that is not necessarily reliable, but it should become apparent soon.
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Rockstar1984
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Re: Summons not staying in combat

Post by Rockstar1984 »

Yeah summons have always been wonky but I'm going to add my voice to those saying that they are especially wonky now. I've noticed that my summons often just start running back to me as though I had given them a follow command, and then clicking attack nearest will take several tries before the fight again.

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Red Ropes
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Re: Summons not staying in combat

Post by Red Ropes »

All of my vampires, mummies, gated malignant entities, and dwagins have been considerably less consistent in their buffoonery and clobberdonkery.

I think anything at all that breaks LoS instead of merely moving around it just cancels the combat action.
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Archnon
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Re: Summons not staying in combat

Post by Archnon »

If you stand between your summons and the target it might trigger it. I thought I was noticing that last night.
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Hazard
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Re: Summons not staying in combat

Post by Hazard »

This is the druid nerf, isn't it?
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Flashish
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Re: Summons not staying in combat

Post by Flashish »

Archnon wrote: Sat Jul 27, 2019 4:48 pm If you stand between your summons and the target it might trigger it. I thought I was noticing that last night.
It seems like the last summon in a group to arrive at the fight is the most likely to avoid combat. So it's possible a summon can block another summon's line of sight or perhaps something else is going on.
WJLIII3
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Re: Summons not staying in combat

Post by WJLIII3 »

Got a screenshot of it happening:

It kills one mob, it makes it's Cleave attempt, initiates its attack and then.... nothing. It is fully engaged in melee with a non-magical bear. It never acted again until I commanded it.

Image
Archnon
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Re: Summons not staying in combat

Post by Archnon »

Could it be on criticals?

EDIT*

It is defineitely on criticals. Maybe something that occurred when they split the non-sneak/noncrit thing. Would upload an image but I do'nt know how due to file size but I recreated it!
WJLIII3
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Re: Summons not staying in combat

Post by WJLIII3 »

Not neccessarily on criticals. I've just observed it twice after regular attacks (Playing right now).

It also, interestingly, doesn't neccessarily do what the update said, either? At least, I can tell my elemental to attack something that is not in it's line of sight, and even is not technically in my line of sight (faded), and the elemental will cross the whole map to find it. Only once it engages will it disengage.
Veresi
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Re: Summons not staying in combat

Post by Veresi »

Have the same issue, for no reason the summon returns in midst of battle maybe I am able to recreate it soon. This happend with all my summons from tier 1 to 6 so far.
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