Description
it seems like iceberg doesn't really /halve/ the damage on a successful save
Steps to reproduce
strike someone who has high reflex saves but *no evasion* with iceberg
Expected result
they take approximately 50 damage in total
Actual result
...they took 25 damage (with DR in effect that was 20)
Screenshot(s)

the 2nd one struck several targets, one of them succeeding the save, the others - failing, to show more things.

Notes
it looks like succeeding on all the saves reduces the damage by 75% instead of 50%
and now, another one
Description
iceberg works very inconsistently when combined with a hellball
Steps to reproduce
while hasted: cast hellball on *someone* (to get the animation of the flying orb) and then cast iceberg
Expected result
both spells hit, and work normally, target takes damage from a hellball and gets KD'd, and rolls saves vs iceberg and potentially takes damage and potentially gets frozen
Actual result
here's where things get wonky: sometimes, iceberg gets completely skipped. like nothing ever happened. like it was never cast. sometimes it deals damage, but it NEVER freezes the target, regardless of whether it dealt damage or not (and regardless of whether the target succeeded or failed on the saves)
Screenshot(s)
here's the screenshot of the spell being completely skipped

and here's the screenshot of targets *not* getting frozen even when it strikes (sorry for making it the screen of my entire desktop)

as you can see, hellball's VFX is still there at the edges, but the target is NOT frozen.
and here's the screenshot of combat logs, to accompany that 2nd screen of a target not getting frozen

side note: ALL of it happened on PGCC.