The GrumpyCat wrote: Thu Jun 23, 2022 8:21 pm
Tl;dr: I think you're right and these aer good suggestions, but I don't think the issue is as urgent as you fear.
Thank you for the attention to this matter. I care to stress that I do not think anything of this is particularly urgent, and in fact I lived with it for a few RL years. It is just that the thread was the proverbial straw that broke the camel's back. Definitely I can live with all of these for many more months.
Monks: Absolutly agree. Probably the most urgent of all of these. I'd personally like the glowy eye to be togglable though, rather than removed entirely. But I can see an argument for 'removed entirely' too.
Toggleable is fine. No need to remove the feature for those who like it. Just a switch like warlock would be the best IMHO. And yes, I agree that it is the most urgent.
Drow Crossbows/weapons: Not quite sure how this is a thing? How does this give away alignment in a meta sense? That said - absolutly not against changing these to Drow only. I can look into this. If you could give me the names of the items in question that'd help.
The most glaring offender is:
Sithyrr'tyne (Hand Spinneret)
This crossbow is relatively common and passed around and gifted quite often. It's also second only to the Ashwood Crossbow, and even then only for rogues. When the receiver of the gift begins to find excuses for not using it, it is pretty clear which is the reason, i.e. their drow is not evil. Just to give the idea of how widespread the thing is this crossbow was at one point practically the unofficial ordnance crossbow of the Killian even.
Vharrke'brei (Wardbreaker) also has the same restrictions but it is not used as much. Still, no point for keeping the old restriction, since it is a drow weapon.
Vlos'Khaliiz Bolt also is pretty strange for being evil elves only. Frankly I would remove the restriction from these altogether, letting anybody use them.
Illithid Tentacle Whip also has the same restriction, but seems strange to be restricted to elves. I think this one could legit keep the evil restriction, after all it is nowhere as common as any of the above ones, but it could be extended also to non-elven races. It is not that drow or elves are any more related to illithid than dwarves or gnomes, after all.
These are the main ones I can think of.
Alignement Gates: I can only think of one that's an issue - the one that's kicked this thread up. I absolutly have no problems with the idea of removing it mark you, but also I don't think that it's as dire as you think? There are at least three ways around it that I know of, off the top of my head, and I havn't seen or heard any elves being 'outed' by it of late so I don't think it's a huge issue? (Please! Guys! If you have seen this happen recently do let me know! I'm very open to the possiblity it's happened and I just havn't heard about it! If it is happening, I'd honestly like to know!)
I have never had direct experience with that one. But certainly knowing such a thing exists I would think twice before playing a perfectly elven character concept such as an
Eldreth Veluuthra. I am really afraid such a thing would get in the way. The bypass mechanics are fine for outsiders, such as drow, humans, etc. but they are probably out of place for elves. I have no dog in this particular fight, though, in the end, one can just avoid Myon, and a place with an alignment door like that is one worth avoiding in my book. Still, I believe it was pretty telling how in that thread most evil elves concept were mentioned in the context of the Underdark, where even genuinely evil elves should truly think twice before going.
Other alignment gates I met were in places where they were not particularly bad. The only other one that was marginally intrusive was the Bhaalspire dungeon in Sencliff, which inside did not really have anything that currently justified an alignment check. It seemed just a basic PvE dungeon unless I missed something. In any case, it's easy to avoid it. It seemed just gratuitous.
Detect Evil: Similar to Alignment gates. I feel that there's enough malais with this that it's not really used much? Certainly when I've played Paladins its pretty much never offered anything interesting. I would absolutly be fine with it's removal mark you, but I don't think it's urgent? Guys what's your experience? Do Paladins end up outing a lot of Evil PCs?
I mentioned it mostly for the benefit of inventory, and for the sake of mentioning alignment shielding rings. That said, this thread reminded me of episodes in which paladins used that mechanic upon some otherwise very evil looking monster PCs. And when they found some of them non-evil that changed their behavior a bit. Well, maybe, that is not a good side-effect of the mechanic, i.e. using it to find out non-evil monsters. But then again, I think of all of the offenders it is truly the least serious.
Smugglers: I must admit- I feel a different mechanic beyond 'are you evil' should be used. TBH 'are you chaotic' might make more sense or 'Are you chaotic or have a pirate writ.' Besides, smuggling - whilst often rather shady, isn't always 'evil.' in my opinion. It mostly depends on what and why you're doing it.
Robin Hood would approve.
Cleric Languages: Yeah, it is a bit unfair to neutral clerics. Not sure what we'd give them though? But I'd be all for them getting something else.
I think that a liturgical bonus language at around level 5 or 7 could be a nice for all clerics. Unfortunately we do not have on the menu some of the languages which would fit this bill, namely Aquan, Auran, Ignan and Terran, but there are a good number of the others. It makes sense that some clerics would pick another language instead of the planar ones too, like the mentions I made above, i.e. cleric of Tiamat choosing Draconic instead, or an LE priestess of Lolth/Freth might still want Abyssal to better dissimulate, etc.