Skal mark of destiny

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Glowing Mushroom
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Re: Skal mark of destiny

Post by Glowing Mushroom »

Would it be possible to add a level cap command for characters?

Make an ability to allow the player to cap their levels at 16. Give it a three month CD that can only be removed afterwards and by a DM.

That way if they want to stay and RP on Skal for longer they can do so, and move on later. It also acts as a timer to let them wrap up what they're doing on Skal in the first place so they do not constantly remain there as a figurehead of some kind or someone too powerful, which is - as it's been clarified - is not the philosophy behind Skal.

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Re: Skal mark of destiny

Post by Nitro »

Glowing Mushroom wrote: Mon Jun 15, 2020 9:41 pm Would it be possible to add a level cap command for characters?

Make an ability to allow the player to cap their levels at 16. Give it a three month CD that can only be removed afterwards and by a DM.

That way if they want to stay and RP on Skal for longer they can do so, and move on later. It also acts as a timer to let them wrap up what they're doing on Skal in the first place so they do not constantly remain there as a figurehead of some kind or someone too powerful, which is - as it's been clarified - is not the philosophy behind Skal.
Just... Don't hit the level-up button after you hit 16?
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Re: Skal mark of destiny

Post by Glowing Mushroom »

Nitro wrote: Mon Jun 15, 2020 11:22 pm
Glowing Mushroom wrote: Mon Jun 15, 2020 9:41 pm Would it be possible to add a level cap command for characters?

Make an ability to allow the player to cap their levels at 16. Give it a three month CD that can only be removed afterwards and by a DM.

That way if they want to stay and RP on Skal for longer they can do so, and move on later. It also acts as a timer to let them wrap up what they're doing on Skal in the first place so they do not constantly remain there as a figurehead of some kind or someone too powerful, which is - as it's been clarified - is not the philosophy behind Skal.
Just... Don't hit the level-up button after you hit 16?
That would be ideal, but unfortunately that requires a whole lot of trust.

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Re: Skal mark of destiny

Post by MissEvelyn »

Ninjimmy wrote: Thu Jun 11, 2020 7:36 am
Morgy wrote: Wed Jun 10, 2020 7:54 pm I'm not quite sure what people think epics are doing to take away the 'spice'? It's mostly just a few epic folk doing some crafting and RPing with others -- there are rarely Skal events that anyone could muscle in on and no epics are carrying people through dungeons.
Sure, some players might throw clout around in the threat of violence.. but that happens usually from visitors - not long term folk.

I can't help but feel there is a lot of assumptions being made about what actually happens in Skal.
Kinda feel like you've maybe been on the epic end more than the lowbie end and are making you're own assumptions, we all play on Skal, man.
Red_Wharf wrote: Wed Jun 10, 2020 8:33 pm I'm not going to name names or elaborate on the circumstances of the event too much, but the last Skal event I took part in, clearly targeted at characters in the 10-15 level range (most characters in the party were in that range), had its enjoyment diminished by the presence of two Skaljard epic characters who made the challenge of the hostile encounters a cakewalk. The DMs did a great job, it was still a very enjoyable event, but the presence of those epic characters really detracted from the overall experience.
I'm not gonna name names either but I got PVP slammed by a presumed epic after taking the RP out to leave peacefully the last time I was involved in a Skal event, for the heinous crime of not getting a Kobold to leave fast enough. They weren't a visitor either, they were "employed to protect Skal" by whatever the group was at the time that had claimed ownership of the village.

Of course, this isn't to say all Epics on Skal are just here to swing their level stick about but if you're characters aren't engaging in PVP and the toughest enemies are gonna be behind the curve by lvl 18, Mark of Destiny shouldn't even be a concern.

If anything it's a boost since you'll level faster doing just crafting and RP which is what you're saying they mostly do.
If at any point your character brings in a monster to the village and tries to defend it, you can bet the majority of people, regardless if they play good or evil, will do everything in their power to rid their village of that kobold - and that includes any monster lovers, which is something the DMs have cracked down on hard in the past and will do so again if needed.
MRFTW wrote: Fri Oct 11, 2024 3:39 pm
Peacewhisper wrote: Thu Oct 10, 2024 1:26 pm

I don't talk to anyone OOC

This is actual RPR 50 behaviour.

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Re: Skal mark of destiny

Post by Ninjimmy »

MissEvelyn wrote: Thu Jun 18, 2020 9:23 am
If at any point your character brings in a monster to the village and tries to defend it, you can bet the majority of people, regardless if they play good or evil, will do everything in their power to rid their village of that kobold - and that includes any monster lovers, which is something the DMs have cracked down on hard in the past and will do so again if needed.
Not arguing the ethics of monster races, and also didn't bring the Kobold PC into the village it was just offering information on the Bad Dude he'd seen and I was one of the only players who spoke Draconic so figured ehhh, RP it so everyone can run with the story then get them to leave, but when told to leave with the kobold, we both acquiesced and I was THEN power attacked from behind without a chance to fight back because I was dead in two swings.
Was even provided a brilliant count to 10 that went 1, 2, 10 once it was clear a fight wasn't happening.

I'm assuming they were newish to PvP and I didn't report it because Skal, but it's LESS of an issue when the characters aren't epics so you might get a chance to counteract.
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