Drowboy wrote: Sat Oct 30, 2021 2:15 am
The fact that you need either an assembled ooc griefer team or to basically exploit the game mechanics by carrying around multiple full gear sets and spam for 20s really tells me we just shouldn't have this.
So by this logic, we should remove secondary sets of gear that people use for opening runic chests.
There are MANY characters that put 1 point into openlock/disable trap, and have a spare gear set to get up the last 25 points, so they can hit 45-50 DC locks for runic chests.
I'd argue the time spent working for 20 rolls represents the time taken to work the lock and open it. - It is not an instant action. It takes time to open the lock.
I will never sleep wrote: Sat Oct 30, 2021 3:00 am
The actual act of getting the door isn't particularly "difficult" either, but mind bogglingly tedious amount of clicking.
Click -> esc -> click -> esc -> click -> esc -> click -> esc -> disable trap attempt -> click -> esc -> click -> esc -> refresh prayer -> click -> esc............... etc etc.
I think you're also overstating how "difficult" it is to hit a 1/100 chance. With unlimited, and instant attempts. And time. Because the person is offline. I've owned maxed out quarters (even putting trap strength to 127). They were still cracked.
You are right. it is easy to do, but as you said, mindbogglingly tedious. i'd even say as far to say, MIND NUMBINGLY tedious.
And this doesn't take into account human error. Sometimes you get the 19/20 roll, and your fingers, on autopilot, ESCape out of it and you lose it....
It can be cracked, yes. But it becomes a time vs reward investment.
You can get lucky, You can, We've all seen triple 20's happen in combat.....
But we've all also seen the inverse happen. tripple 1's too.
Sometimes RNJesus just doesn't play in your favour.
The reason i explained the mechanics of how this works - because you will literally be spending alot of time, having to rest, regather your charges on consumables to hit the doors. - All the while standing outside someones door?
Reality of application vs perception of application.
toftdal wrote: Sat Oct 30, 2021 6:45 am
People are petty. I am petty.
.... SNIP....
I think one of the common arguments in this thread is that it
can be used to grief -
I'd be interested to see if this has ever actually happened, or how many reports of this have come through ot the DM. Most of this thread is based in the hypothetical in that "ITS POSSIBLE" And not alot of "It actually happens."
<Sarcasm>
Hey, while we're at it, we should ban settlement mechanics, Because everyone settlement leader on discord could get together and decide to exile people to grief them out of all surface settlements and get them off the server.
We should ban Scrying because players can get together and make ganksquads, using Scrying to hunt down targets and KB them.
We should ban PvP because players can get together and grief people.
We should ban assassins because they can be abused to grief people
</sarcasm>
The problem isn't the tool being used, The problem is griefing - which is a breach of the #1 rule - BE NICE.
On the forums i always seem to see people are assuming the worst of people on this server?? It seems a very negative outlook. I've had these things happen, as single one off occurrences, but never as repeated griefing in an attempt to get me off the server. I have played this server for a literal decade.
I play on arelith, a roleplaying server to have fun and build a collaborative narrative. If you don't come here to do that, what are you here for?
toftdal wrote: Sat Oct 30, 2021 6:45 am
All of us have a QB lying about, because of course we do.
Does everyone though? I really doubt it. I'd like to see Spyres Player-count numbers released so we can see the -actual- numbers of them floating around in vaults, compared to the number of them floating around in peoples perceptions of the character vaults.