I agree entirely.malcolm_mountainslayer wrote: Sun Jan 30, 2022 5:07 am As other classes continue to get more updates, it's features are less an issue, namely stuff like planar turning. However stuff like eschew focus shouldnt be a thing unique to a closed faction. I am fine if they get if basicaly free with their other benefits with everyone else paying a feat tax, but making eschew not an option at all kind of taunts like every trueflame who doesnt muster up good RP to be a zhent/harper. Now we can just play warlock for no component infini casting, or just cast more maximized IGMS instead of actually lvl 9 spells. But is kind of a weird cookie/taunt to everyone's face to have such a QoL thing locked behind that.
Your #2 is a really good point as well, you can't join the harper/zhent factions after character creation unless you relevel since you -have- to take the class. Which means you entirely lose the RP opportunities (barring choosing to lose all your skills/abilities while you relevel) to meet a harper and join naturally, or figure them out and have them bring you in, or all sorts of interesting reasons for joining.Babylon System is the Vampire wrote: Sun Jan 30, 2022 8:02 am I'm not necessarily against classes being gated behind an app, but I do think it's led to other issues besides people having to app to get them.
1) People play them solely for the bonuses, and not the rp involved. This leads to the organization feeling very spread out as opposed to a small cell of harper operatives working together to keep the balance between good and evil shifting too heavily towards the side of evil. I'm sure there have been stretches where it felt like that, but through conversations I know that I am not alone in thinking that passing another harper when playing one felt more like two ships passing in the night than being part of a like-minded organization.
2) You have to plan to be in the harpers on creation because of build considerations more often than not, which eliminates the best way to run these sorts of factions: A player does stuff that attracts the attention of the harpers, the harpers invite them in.
3) you can apply the two above to zhents as well, but really, this should have been an organization that actually operates from the shadows as opposed to an organization that can sometimes work covertly but pretty much everyone knows they exist. Cult of the Dragon, some sort of made up sharran/cyric/mask organization ... Anyways, that's just my opinion and not really relevant.
#1 I had both experiences, I had a tight knit group of harpers that played really well off eachother and I've also seen plenty of harpers that never came to a single meeting and never participated with the rest of the faction and were like, as you put it, two ships passing in the night. There have of course been the -disagreements-, about how to operate, and even attempts to have harpers removed because members thought they were fallen harpers- but that at least is actual RPing together.
I said earlier that I've played a harper, yes. I also know people that have had interesting stories that have been denied from it. That isn't really a counter to my point that you have classes locked that offer a lot of RP value, that are locked behind specific RP. Yes, you could make up 'something as simple as another foot soldier to bolster the ranks' but look at what I wrote about how the classes could be used for a lot of wide RP concepts - none of those are harpers or zhents. I have not once claimed that the DMs are jerks or claimed fault with the application to join the harper/zhent faction, just an issue with the locked -classes-.a shrouded figure wrote: Sun Jan 30, 2022 4:32 pm I mean… have you tried just applying? The DM’s are not jerks, lol. If you come to then with a reasonable idea for RP that fits into the arelith setting, I highly doubt they turn you away. Probably something as simple as another foot soldier to bolster the ranks of xyz and some background on your character would do the trick. Don’t do it just to do it, roleplay the character.
With all due respect, GrumpyCat, something -ALWAYS- being locked isn't a good reason to not consider changing it. I entirely agree that the faction should have app locking to ensure that the roleplay of the factions meets expectations. To sound like a broken record though - why lock -9- classes behind a specific faction when you can open them up to dozens of more concepts and just lock the factions?The GrumpyCat wrote: Sun Jan 30, 2022 5:29 pm The applications exist pretty much entirely for the roleplay strictures of playing such a class, especially the secresy aspect. They (or at least Harper) have ALWAYS been app locked - or at least have been for as long as I've been playing (about 15 years), back when Harper Scout was pretty much vanilla harper scout from NWN, for the above reason.
If there's an issue with them being overly mechanicaly powerful, then that needs to be dealt with by nurfing them, not by removing any app requirement.
After all, we don't app-lock paladins and force them to join the radiant heart, or app-lock druids and force them into the Heartwood Grove, or app-lock wizards and force them into the arcane tower. So why make nine classes that are both unique and faction locked?
Yes, 100% what I mean. I 100% want to have eschew materials for example, because I cannot have fun playing a wiz/sorc without it, and I'm not about to come up with silly reasons to join the harpers/zhents just to be able to have eschew materials.AstralUniverse wrote: Sun Jan 30, 2022 6:43 pmI think the OP meant that the factions (aka, the Harper and Zhent organizations, their pins, their base, their RP and secrecy) all remain exactly as it is right now. The classes themselves, on a purely mechanical level and without pins/RP/secrets, will be unlocked for everyone, not because they are overpowered (although some play claim they are) but because they offers interesting cookies and tools other characters would also like to use.The GrumpyCat wrote: Sun Jan 30, 2022 5:29 pm The applications exist pretty much entirely for the roleplay strictures of playing such a class, especially the secresy aspect. They (or at least Harper) have ALWAYS been app locked - or at least have been for as long as I've been playing (about 15 years), back when Harper Scout was pretty much vanilla harper scout from NWN, for the above reason.
If there's an issue with them being overly mechanicaly powerful, then that needs to be dealt with by nurfing them, not by removing any app requirement.
Look at it the other way. How would you feel if all you were not allowed to play any PRC without an application. Would you not feel a little blah that the WM is much stronger than your 27fighter/3 rogue? Would it not be frustrating that your options for character creation were severely limited unless you came up with the perfect reason for the PRC and yet could still be denied?Richrd wrote: Sun Jan 30, 2022 6:44 pm If these classes are so tightly locked away why does it matter if they have a slightly better rewards to level investment ratio?
I mean really, what are the chances that you will actually get into PvP with a Harper or Zhent and that it'll then come down to the itsy bitsy extra feat or two that they get but you don't?
Fun fact, PRCs used to be app locked on Arelith. They aren't any longer. While I don't claim to know -why- they were unlocked (I suspect in part to reduce DM burden, like with PMs) but the server is definitely 100% better for it.
I want options, because options make the game more fun, make the RP more fun.
But yes, it is -also- rather unfair if specific factions are more powerful than other factions because of class-locked applications. That is just -one more reason-, not the main one, to unlock them.