Potions of True Strike

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Babylon System is the Vampire
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Re: Potions of True Strike

Post by Babylon System is the Vampire »

I'll be honest, I gave this some thought, and I came to the conclusion that running around in pvp would become more dominate not less without true strikes. I get the point about "see me drink a potion run away until it wears off", and yeah, that's always going to be a thing. Hell, it was a thing when cot was king of the melee ab too, see me divine wrath run away until it wears off. I just don't get how the removal of true strikes (or even making them alchoholic) changes anything save making it harder for the guy usually doing the chasing- the damage dealing strength melee guy- to stop you from running away.

I'm certainly open to being proven wrong here, but it's going to take a clear description of how this would change pvp for the better to convince me.
malcolm_mountainslayer
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Re: Potions of True Strike

Post by malcolm_mountainslayer »

God_In_Action wrote: Mon Jan 02, 2023 9:32 am What if TS potions added the AB bonus only to the next attack roll, rather than a time based bonus.
Then e-dodge/parry eats it.

I think sobriety is the best idea so far and adds layers to pvp without upsetting the meta at all.
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MissEvelyn
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Re: Potions of True Strike

Post by MissEvelyn »

What if True Strike ignored Epic Dodge and Parry, but was given a 1 minute cooldown timer?
MRFTW wrote: Fri Oct 11, 2024 3:39 pm
Peacewhisper wrote: Thu Oct 10, 2024 1:26 pm

I don't talk to anyone OOC

This is actual RPR 50 behaviour.

Quidix
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Re: Potions of True Strike

Post by Quidix »

Another idea (could be poor, not sure), but an attack that forced the opponent out of Expertise and locked them out of activating it again for X rounds?
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Mattamue
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Re: Potions of True Strike

Post by Mattamue »

Quidix wrote: Tue Jan 03, 2023 9:56 am Another idea (could be poor, not sure), but an attack that forced the opponent out of Expertise and locked them out of activating it again for X rounds?
Could be an interesting yomi layer there if the attacker (when the target isn't in expertise) gets a penalty for guessing wrong, like disarming themselves for trying this maneuver.

The combat log sort of spoils that counterplay, however. Maybe if expertise wasn't in the combat logs.

Who is the audience for this post?

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