Tileset Issue: Skaljard Granary

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator

Post Reply
User avatar
Kuma
Arelith Supporter
Arelith Supporter
Posts: 2254
Joined: Mon Sep 15, 2014 5:05 pm
Location: Melbourne

Tileset Issue: Skaljard Granary

Post by Kuma »

Description
==========
The large central area of the cellar has a tile that causes you to walk "on the ceiling" (the walkmesh is bugged too high)

Steps to reproduce
----------------------------
Run around the cellar till you find yourself in the ceiling

Expected result
-----------------------
Less antics from The Exorcist

Actual result
-------------------
i am on the ceiling

Screenshot(s)
--------------------
died too quick to a werecat to get one

Misc Notes
----------------
it is extremely disorienting

Which Server(s)?
------------------------
Distant Shores

House Freth
House Claddath

Irongron wrote:

To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.

Irongron wrote:

With a value of 100+ one can milk chickens

User avatar
MissEvelyn
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 1638
Joined: Sun Jul 12, 2015 8:43 pm

Re: Tileset Issue: Skaljard Granary

Post by MissEvelyn »

Walking on the ceiling is an issue that bugs several areas, but it's especially most present in Skal.

I wonder if we need a mega thread to help identify all of the spots that have this issue.
MRFTW wrote: Fri Oct 11, 2024 3:39 pm
Peacewhisper wrote: Thu Oct 10, 2024 1:26 pm

I don't talk to anyone OOC

This is actual RPR 50 behaviour.

Gremkarc
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 16
Joined: Wed May 25, 2022 11:53 pm

Re: Tileset Issue: Skaljard Granary

Post by Gremkarc »

Yeah, and since the Granary might be the very first "dungeon" a new player steps into, it would be lovely to get this fixed!
xf1313
Posts: 395
Joined: Sat Aug 31, 2019 9:39 am
Location: China

Re: Tileset Issue: Skaljard Granary

Post by xf1313 »

yes, we need that fix and a thread on ceiling tours!

Some pillars are better off removed
Wild-elf Druid Laurifin Goldenleaf
Drow shadowlord Lomin Nightshade
User avatar
Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4787
Joined: Tue Sep 09, 2014 7:13 pm

Re: Tileset Issue: Skaljard Granary

Post by Irongron »

xf1313 wrote: Mon Jun 20, 2022 10:28 pm yes, we need that fix and a thread on ceiling tours!

Some pillars are better off removed
This isn't possible, it is a vanilla NwN tileset with such features baked in, as with the broken walkmesh it is really a Beamdog issue, though of course we will try to fix it ourselves.
User avatar
Spyre
Server Account Admin
Server Account Admin
Posts: 3072
Joined: Sat Jun 10, 2017 10:33 pm

Re: Tileset Issue: Skaljard Granary

Post by Spyre »

Walkmesh has been fixed as of next reset.

As for the other tileset issues, can someone start a megathread and I'll try to tackle them all?

Determine your Public CD Key here
Can't see your vault? Have you migrated your accounts? If you have tried, and still can't see them, message me.

Gremkarc
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 16
Joined: Wed May 25, 2022 11:53 pm

Re: Tileset Issue: Skaljard Granary

Post by Gremkarc »

Massive thanks for this!
Post Reply