Dreams wrote: Wed Aug 14, 2024 11:14 am
I feel like it’s really arguing in bad faith to construct something which is the opposite of what I’ve said and then call them extremes.
Windows95 CD-ROM wrote: Wed Aug 14, 2024 4:06 pm
I think this is mocking and bad faith of a dev to speak to a member of the playerbase like this.
The thing about human behavior and social interactions is that it is very often projecting of one's perspective. It is only in mocking and in bad faith if one poses it so. The post was there to serve a purpose beyond the subjective opinions of individuals. Without hearing my tone or my facial expression, I can assure you that there is not a single malicious intent on my end there. I don't know who you are or what your agenda is in misconstruing a conflict out of this and painting a picture of bad faith where there is none.
Moving on.
Here's the first set of quotes:
-XXX- wrote: Wed Aug 14, 2024 11:21 am
LM has become too popular - it probably should be looked at regardless of whether it's mechanically powerful or not.
Shadowy Reality wrote: Wed Aug 14, 2024 2:52 pm
I think its naive to say that classes being mechanically good has no impact on the numbers we see in these counts, you consistently see classes that aren't very good currently underrepresented. This is what people refer to as the 'meta'. If a class or build is good you will see higher numbers of it.
This is not to say that some flavours of characters aren't simply more popular than others. This can also be true, a lot of people really just want to be that fighter that is one with their weapon, that is fine, but just these preferences wouldn't see such a large gap between classes, and for sure not when it is consistently better classes at the top and worse at the bottom.
Diegovog wrote: Wed Aug 14, 2024 1:50 pm
Meta is a thing and a real reflection of in-game balance.
Kenji wrote: Wed Aug 14, 2024 2:36 am
Player numbers represent balance. It's adequate to treat this game as if there's a 'meta' because it is a Conflict-based RP game. There are elements of Player vs Environment, but things have to be 99% balance all of the time. We can see that the devs are not happy to release stuff with very little consideration of balance (i.e. Monk rework). Player numbers are more likely to represent people playing what they think will attain them the power to dictate RP narratives.
Here's the second set of quotes:
Kythana wrote: Thu Aug 15, 2024 2:21 am
its a pretty narrow mindset to think that something popular = too strong and needs a nerf.
ArelithMarketCrash wrote: Wed Aug 14, 2024 6:01 pm
While there is a demographic of players who will gravitate toward the strongest classes, the ideas that a class is overpowered because too many people play it or that a class is underpowered because too few people play it is strictly false.
Ork wrote: Wed Aug 14, 2024 2:12 pm
Players only pick fighter because of mechanics? Players only pick rogue because of mechanics? This is probably the most jaded, pessimistic and incorrect take I've seen in awhile.
Dreams wrote: Tue Aug 13, 2024 10:48 am
Player numbers don't represent balance. It's absurd to treat this game as if there's a 'meta' because it is NOT an arena game. There are elements of player vs player, but things don't have to be 100% balance all of the time. We can see that the devs are already happy to release stuff with very little consideration of balance (i.e. Harbinger's package). Player numbers are more likely to represent people playing what they're enjoying.
Are you all able to tell the reason why I grouped them together in separate groups?
Now, humanity has a powerful tool that turns the subjective into the objective. It is called statistics†. We can use statistics to show that the objective truth lies somewhere between the two groups.
They are from what I can extrapolate:
- Players create and play their characters based on concepts and roleplay first before mechanics
- Players create and play their characters based on mechanical prowess and ability to dictate narratives before roleplay and concepts
The above quotes of two camps already serve as the first set of evidence. Chances are, those who claim whichever do make their characters based on either concept first or mechanics first. (And there is nothing wrong with both, truly)
Here's the kicker-
Guess how I make mine first? Aesthetics - if I can find the right vanilla portrait with right voice set and character model, then I will proceed with either the concept or mechanics, whichever I feel like approaching first. Therefore, I fall into neither of those camps. And I am fairly certain that I am, in fact, not the only one to do this!
From that logic, everyone is wrong in their absolute statements. Now, how one decides to take that fact and turn it into personal insult or being made a mockery out of is how one wants to make of it.
All I can say is my intentions are neither.
I will be moving on to Loremasters when I have both further statistical evidence as well as time, but I already have formulated a response in mind (to be discussed among the team, first). I do feel the need to address hurt feelings of those who come to this discussion before it devolves into something that had happened to Monk Overhaul.
†Statistics can be gathered from various sources: the numbers of shared opinions, polls, and eventually histograms of actual builds and specific spreads.
Dreams wrote: Wed Aug 14, 2024 11:14 am
I swear sometimes I can’t tell if a Kenji post is there to troll the community or to help it when half of the time you’re either writing with heavy sarcasm or belittling the people who don’t share your opinions.
I'm not gonna lie, I take your opinion and your posts with more weight than others due to some of my own perceived arbitrary metrics. I normally don't bother responding to, for example, an account with less than a few months in their creation date if all I get from it is veiled vitriol. (not saying your posts are, but as an example of what I choose to respond to)
If this, to you, is belittling people by saying that they (sometimes myself, along with bias recognition) are incorrect in their (mine own) statements, then there is much misunderstanding there.
I do consider you (among some others) a valuable asset and member of the community that I feel the need to address some things. It may not be always what one wants to or needs to hear, but rest assured I share the same passions that are Arelith and Roleplay as you do (I assume, you ARE passionate about Arelith and Roleplay, right?)